Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.
Prismatic: Demonstrate champion mastery by using 120 completed items in player combat (@TFTUnitProperty.trait:TFT15_BattleAcademia_PrismaticNumItems@/120).
True Potential Unlocked: +10
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.5 seconds.
This trait is active only when you have exactly 1 or 4 unique Mentor.
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.
Unlock the Mightiest Mech
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.
When your Monster levels up, it gains
Monster: Level
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.
Current Bounty Card:
@TFTUnitProperty.trait:TFT15_Trait_RogueCaptain_CurrentBounty@
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.
Rosemother plants benefit from Zyra's Ability Power and Attack Speed.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Deal 99 damage to players (@TFTUnitProperty.trait:TFT15_SoulFighter_PlayerDamageDealt@)
MAXIMUM SOUL POWER.
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 20000 mana (@TFTUnitProperty.trait:TFT15_StarGuardian_ManaSpent@)
THE STARS AWAKEN. after takedowns, decaying over 3s
and @TFTUnitProperty.trait:TFT15_StarGuardian_SeraphineValue@%
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.
Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
The Champ's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
Crew champions gain 6% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Duelists gain Attack Speed on each attack, stacking up to 12 times.
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Executioners gain Critical Strike Chance and Damage. Their Ability can critically strike.
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
Your team gains Mana Regen. Prodigies gain more.
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
Snipers gain Damage Amp, increased against targets farther away.
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
Heal )
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Fire a blast at the current target, dealing )
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Heal )
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Hearl a spear at the farthest enemy, dealing )
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Heal )
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Fire 4 shots towards the target. Each deals )
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Deal )
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Launch a returning blade 2-hexes through the current target. It deals )
Deal )
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Gold Earned: @TFTUnitProperty.:TFT15_GangplankSpell_GoldCount@
Grant )
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Blink to the enemy with the lowest health within 2 hexes and deal )
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Gain )
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Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal )
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Heal )
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Shield )
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for each component equipped to your team.
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Sunder: Reduce Armor
Gain )
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Heal )
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If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Fire a bullet at the farthest enemy, dealing )
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Heal )
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per Monster Trainer level (@TFTUnitProperty.:TFT15_MonsterTrainer_KogMawAP@
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Field Lulu to choose a monster to train! Each monster has unique abilities.
Infect the closest 1 uninfected targets, dealing )
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) Shield for 4 seconds. When it breaks, deal
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Armor and
Magic Resist per Trainer level. Increase the stun to 1.5 seconds.
Over 1 second, deal )
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When no targets are left, regain mana based on the time remaining.
per Monster Trainer level (@TFTUnitProperty.:TFT15_MonsterTrainer_SmolderAS*100@%
). Damage Burns and Wounds for 5 seconds.
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Gain )
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Subsequent casts heal )
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Make 3 rapid attacks. Each heals Udyr for )
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Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
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If only one enemy remains, dash 3 times instead
The next 8 attacks fire bonus arrows dealing )
Gain )
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Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing )
Shield for )
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Gain )
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Deal )
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Over a short duration, heal )
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Launch )
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Stun the target and spin them around for 1.5 seconds, dealing )
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Then throw the target forward, dealing )
) health, throw them off the board instead.
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Field Lee Sin to choose a stance! Each stance has a unique ability, and grants Lee Sin a bonus trait.
). Stats on Seraphine contribute more.
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Summon )
Non-plant allies gain )