Game Name + #NA1
TFT 14 Core Changes
TFT14_CHANGE_TITLE_1
Hacking System
Hacking can happen anytime and in any round! If the Encounter is hacked, you will get a hacked champion card, and if the Common Pick round is hacked, your champion may turn into anvils. Also, if the Creep round is hacked, you will get a unstable item or a dragon egg that turns into a new crafted item every Champion round.
TFT14_CHANGE_TITLE_2
Hacked Augment
When an augmentation round is hacked, the augments on the left will change to match the theme. Some augments that disappeared in previous seasons will appear, giving a refresh and additional gold.
TFT14_CHANGE_TITLE_3
1 or 2 Augment
Another round of augmentation hacks will have you choose between one augmentation of a higher level and two augmentations of a lower level. If you choose the two lower augmentations, you will have up to four augmentations.
New Set 14 Origin Synergies
  • Anima SquadAnima Squad
      Seraphine
      Sylas
      Illaoi
      Vayne
      Yuumi
      Xayah
      Leona
      Aurora

    At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.

    (3)
    10 , 5% ,Choose a weapon
    (5)
    20 , 10% ,Choose a weapon
    (7)
    30 , 15% ,Choose a weapon
    (10)
    50 , 25% ,Choose an ultimate weapon
  • BoomBotBoomBot
      Kog'Maw
      Skarner
      Fiddlesticks
      Cho'Gath
      Urgot

    BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.

    (2)
    145 magic damage
    (4)
    310 magic damage
    (6)
    Fire two missiles, each dealing 190 magic damage
  • CyberbossCyberboss
      Poppy
      Veigar
      Ziggs
      Kobuko

    Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.

    (2)
    18% , 15 
    (3)
    25% , 25 
    (4)
    All Cyberbosses upgrade. Your strongest Cyberboss gains 33% and 30 .
  • CypherCypher
      Vi
      LeBlanc
      Galio
      Draven
      Zed

    Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.

    You may trade your Intel for loot one time on round
    3-3, 3-7, 4-3, 4-7, or 5-5.
    After trading Intel, Cypher champions gain Attack Damage and Ability Power.

    (3)
    1x Intel, 25%
    (4)
    1.5x Intel, 35%
    (5)
    2x Intel, 45%
  • DivinicorpDivinicorp
      Morgana
      Rhaast
      Senna
      Gragas
      Vex
      Renekton

    Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.

    Divinicorp champions gain double.

    (1)
    100% bonus.
    (2)
    110% bonus.
    (3)
    125% bonus.
    (4)
    145% bonus.
    (5)
    165% bonus.
    (6)
    185% bonus.
    (7)
    200% bonus.
  • ExotechExotech
      Jax
      Jhin
      Naafiri
      Varus
      Mordekaiser
      Zeri
      Sejuani

    Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.

    (3)
    30 , 2% ,Exotech Item
    (5)
    110 , 3% ,Exotech Item
    (7)
    200 , 7% ,Exotech Item
    (10)
    500 , 40% ,Enhance.
  • God of the NetGod of the Net
      Garen

    After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).

    Every time you get a Trait Mod, the next one requires 1 additional round.

    Rounds remaining: -

  • Golden OxGolden Ox
      Alistar
      Graves
      Jarvan IV
      Annie
      Aphelios
      Viego

    Golden Ox gain Damage Amp and have a chance to drop gold on kill.

    If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
    (Golden Ox must have fought last round)

    (2)
    18% , 20% gold
    (4)
    20% , 40% gold
    (6)
    22% , 66% loot, 7% chance loot is a component
  • NitroNitro
      Nidalee
      Kindred
      Shyvana
      Elise

    Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.

    At 200 Chrome, it upgrades to T-43X!

    (3)
    Summon R-080T!
    (4)
    Fire a giant laser!
  • OverlordOverlord
      Renekton

    The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.

  • Soul KillerSoul Killer
      Viego

    Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.

  • Street DemonStreet Demon
      Dr. Mundo
      Zyra
      Ekko
      Rengar
      Jinx
      Brand
      Neeko
      Samira

    Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.

    Street Demons double all bonuses.

    (3)
    +6% , 6 , 6% 
    (5)
    +10% , 10 , 10% 
    (7)
    +15% , 15 , 15% 
    (10)
    +40% , 40 , 40% Paint the town!
  • SyndicateSyndicate
      Shaco
      Darius
      Twisted Fate
      Braum
      Miss Fortune

    Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.

    Syndicate champions gain Health and Damage Amp.

    (3)
    100 , 5% , 1 Kingpin
    (5)
    450 , 20% , 2 Kingpins
    (7)
    600 , 30% , Upgrade Kingpin effect
  • VirusVirus
      Zac

    The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5.

New Set 14 Class Synergies
  • A.M.P.A.M.P.
      Nidalee
      Naafiri
      Yuumi
      Annie
      Samira

    A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.

    (2)
    1 , 100
    (3)
    2 , 200
    (4)
    3 , 350
    (5)
    4 , 500
  • BastionBastion
      Jax
      Poppy
      Shyvana
      Illaoi
      Galio
      Sejuani
      Renekton

    Your team gains 10 Armor and Magic Resist. Bastions gain more.

    For the first 10 seconds of combat, Bastions increase their bonus by 100%.

    (2)
    18
    (4)
    50
    (6)
    90 Non-Bastions gain an additional 40 .
  • BruiserBruiser
      Dr. Mundo
      Alistar
      Darius
      Gragas
      Mordekaiser
      Cho'Gath
      Kobuko

    Your team gains 100 Health. Bruisers gain more.

    (2)
    20%
    (4)
    45%
    (6)
    75%
  • DynamoDynamo
      Morgana
      Jhin
      Elise
      Miss Fortune
      Aurora

    Every 3 seconds, your team gains Mana. Dynamos gain 100% more.

    (2)
    5
    (3)
    7
    (4)
    10
  • ExecutionerExecutioner
      Graves
      Rengar
      Varus
      Vex
      Urgot

    Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

    If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.

    (2)
    25% , 8% 
    (3)
    35% , 15% 
    (4)
    45% , 20% 
    (5)
    55% , 25% ; also gain 15% Durability
  • MarksmanMarksman
      Kindred
      Jhin
      Jinx
      Xayah
      Aphelios

    Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

    (2)
    18% 
    (4)
    40% . After 8 seconds, gain 20%  every 6 seconds.
  • RapidfireRapidfire
      Kindred
      Kog'Maw
      Twisted Fate
      Draven
      Zeri

    Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

    (2)
    4% per stack
    (4)
    10% per stack
    (6)
    22% per stack
  • SlayerSlayer
      Dr. Mundo
      Shaco
      Vayne
      Senna
      Jarvan IV
      Zed

    Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

    (2)
    15% , 15%
    (4)
    40% , 15%
    (6)
    70% , 20%
  • StrategistStrategist
      LeBlanc
      Ekko
      Yuumi
      Neeko
      Ziggs

    Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.

    (2)
    7% , 5%
    (3)
    11% , 7%
    (4)
    16% , 11%
    (5)
    20% , 13%
  • TechieTechie
      Zyra
      Seraphine
      Veigar
      Shyvana
      Fiddlesticks
      Mordekaiser
      Brand
      Viego

    Techies gain Ability Power.

    Enemies hit by their abilities deal 10% less damage for 3 seconds.

    (2)
    15
    (4)
    45
    (6)
    80
    (8)
    110 Enemies hit deal 18% less damage.
  • VanguardVanguard
      Sylas
      Vi
      Skarner
      Rhaast
      Braum
      Jarvan IV
      Leona

    Vanguards gain 10% Durability while Shielded.

    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

    (2)
    16% max Health
    (4)
    32% max Health
    (6)
    40% max Health;20%  while Shielded
New Champions
  • Alistar
    Alistar
    Alistar
    1
    • Golden Ox
    • Bruiser
    Gilded Endurance
    Gilded Endurance

    Passive: Reduce all incoming damage by [ 12 / 16 / 28 ] ().

    Active: Deal [ 200 / 300 / 450 ] () magic damage to the current target and Stun them for 2 seconds.

  • Dr. Mundo
    Dr. Mundo
    Dr. Mundo
    1
    • Street Demon
    • Bruiser
    • Slayer
    Flex On 'Em
    Flex On 'Em

    Passive: Gain 30% more max Health from all sources. (Bonus Health:  0)

    Active: Flex, healing [ 88 / 138 / 217 ] () Health, then deal [ 195 / 332 / 568 ] () physical damage to the current target.

  • Jax
    Jax
    Jax
    1
    • Exotech
    • Bastion
    Ion Barrier
    Ion Barrier

    Gain [ 350 / 425 / 525 ] () Shield for 4 seconds and deal [ 110 / 165 / 250 ] () magic damage to adjacent enemies.

  • Kindred
    Kindred
    Kindred
    1
    • Nitro
    • Rapidfire
    • Marksman
    Rev Up
    Rev Up

    Fire wolf at the current target, dealing [ 254 / 381 / 572 ] () physical damage. Overkill damage bounces to the nearest enemy.

  • Kog'Maw
    Kog'Maw
    Kog'Maw
    1
    • BoomBot
    • Rapidfire
    Fire at Will
    Fire at Will

    For the next 5 seconds, gain 50% Attack Speed and attacks deal [ 29 / 44 / 65 ] () bonus physical damage.

  • Morgana
    Morgana
    Morgana
    1
    • Divinicorp
    • Dynamo
    Short Circuit
    Short Circuit

    Hack the target and the nearest non-hacked enemy, dealing [ 195 / 290 / 480 ] () magic damage over 10 seconds.

  • Nidalee
    Nidalee
    Nidalee
    1
    • Nitro
    • A.M.P.
    Charged Claws
    Charged Claws

    Deal [ 210 / 315 / 475 ] () magic damage to the current target and [ 80 / 120 / 180 ] () magic damage to the 2 () nearest enemies. Heal [ 100 / 125 / 210 ] Health + [ 20 / 25 / 40 ] per enemy hit.

  • Poppy
    Poppy
    Poppy
    1
    • Cyberboss
    • Bastion
    Buckler Toss
    Buckler Toss

    Throw a buckler at the farthest enemy within 4 hexes, dealing [ 104 / 156 / 234 ] () magic damage to them and 0 () magic damage to enemies within 1 hex. Gain [ 375 / 450 / 525 ] () Shield.

  • Seraphine
    Seraphine
    Seraphine
    1
    • Anima Squad
    • Techie
    Ping()
    Ping()

    Fire a soundwave through the current target that deals [ 240 / 360 / 550 ] () magic damage, reduced by 40% for each enemy hit.

  • Shaco
    Shaco
    Shaco
    1
    • Syndicate
    • Slayer
    Felony Fantastique
    Felony Fantastique

    Passive: Gain 2% Attack Damage for each kill this game. (Kills: 0, 0% )

    Active: Deal [ 227 / 341 / 511 ] () physical damage to the current target.

    Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal 0 () bonus physical damage0 () bonus physical damage. If this kills, immediately cast again with 90% damage.

  • Sylas
    Sylas
    Sylas
    1
    • Anima Squad
    • Vanguard
    Chains of the Pack
    Chains of the Pack

    Gain [ 150 / 200 / 250 ] () max Health and deal [ 165 / 267 / 436 ] () magic damage to the current target. If they die, gain an additional [ 75 / 100 / 125 ] Health.

  • Vi
    Vi
    Vi
    1
    • Cypher
    • Vanguard
    Block Chain
    Block Chain

    Gain [ 348 / 501 / 741 ] () Shield that rapidly decays over 4 seconds. Vi's next attack deals [ 275 / 413 / 619 ] () physical damage.

  • Zyra
    Zyra
    Zyra
    1
    • Street Demon
    • Techie
    Stroke of Brilliance
    Stroke of Brilliance

    Send a large vine towards the current target, Stunning them for 1 second and dealing [ 250 / 375 / 585 ] () magic damage. Send a smaller vine at the nearest target that deals [ 120 / 180 / 270 ] () magic damage.

  • Darius
    Darius
    Darius
    2
    • Syndicate
    • Bruiser
    Kneecapper
    Kneecapper

    Heal [ 238 / 288 / 362 ] () Health, then deal [ 130 / 195 / 293 ] () physical damage and 20% Sunder enemies within 1 hex for 6 seconds.

    Kingpin bonus: Increase Ability range to 24 hexes. Damage reduced by 10% per hex away. Heal [ 65 / 77 / 99 ] () Health for each enemy hit.

    {{TFT_Keyword_Sunder}}

  • Ekko
    Ekko
    Ekko
    2
    • Street Demon
    • Strategist
    Paintover
    Paintover

    Heal [ 280 / 340 / 425 ] () Health and deal [ 180 / 270 / 410 ] () magic damage to the current target.

  • Graves
    Graves
    Graves
    2
    • Golden Ox
    • Executioner
    Buckshot of Midas
    Buckshot of Midas

    Passive: Attacks fire 5 projectiles in a cone that deal [ 20 / 30 / 46 ] () physical damage each. Graves casts every 2 attacks.

    Active: Dash next to the target and quickly fire 2 empowered shells that deal [ 29 / 44 / 75 ] () physical damage per projectile.

  • Illaoi
    Illaoi
    Illaoi
    2
    • Anima Squad
    • Bastion
    Bionic Battle Bear
    Bionic Battle Bear

    Heal [ 350 / 400 / 500 ] () Health. Deal [ 150 / 225 / 350 ] () magic damage the current target and [ 60 / 90 / 140 ] () to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

  • Jhin
    Jhin
    Jhin
    2
    • Exotech
    • Marksman
    • Dynamo
    Logic Bomb
    Logic Bomb

    Fire a bouncing grenade that hits four enemies, dealing [ 63 / 95 / 143 ] () physical damage and 20% Sundering them for 4.400000095367432 () seconds. The fourth bounce returns to the initial target and deals [ 195 / 293 / 440 ] () physical damage.

    {{TFT_Keyword_Sunder}}

  • LeBlanc
    LeBlanc
    LeBlanc
    2
    • Cypher
    • Strategist
    Data Spike
    Data Spike

    Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing [ 65 / 95 / 145 ] () magic damage. Every cast, send 1 more sigil.

  • Naafiri
    Naafiri
    Naafiri
    2
    • Exotech
    • A.M.P.
    Alpha Protocol
    Alpha Protocol

    Passive: Gain 15% () Omnivamp.

    Active: Deal [ 133 / 199 / 298 ] () physical damage to the current target. Then, summon 3 packmates that deal [ 33 / 49 / 79 ] () physical damage and 1 () Alphas that deal [ 83 / 124 / 197 ] () physical damage to the current target.

  • Rhaast
    Rhaast
    Rhaast
    2
    • Divinicorp
    • Vanguard
    Reaping Slash
    Reaping Slash

    Knock the target into the air for 1.75 seconds. Over the duration, heal [ 220 / 301 / 427 ] () Health and deal [ 240 / 360 / 540 ] () physical damage to the target.

  • Shyvana
    Shyvana
    Shyvana
    2
    • Nitro
    • Bastion
    • Techie
    Burnout
    Burnout

    First cast: Every second for the rest of combat, heal [ 13 / 21 / 33 ] () Health and deal [ 25 / 40 / 63 ] () magic damage to adjacent enemies.

    Gain [ 200 / 250 / 300 ] () max Health and 10% Damage Amp.

  • Skarner
    Skarner
    Skarner
    2
    • BoomBot
    • Vanguard
    Missile Defense
    Missile Defense

    Gain [ 325 / 375 / 450 ] () Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 () hexes, dealing [ 115 / 173 / 265 ] () magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.

  • Twisted Fate
    Twisted Fate
    Twisted Fate
    2
    • Syndicate
    • Rapidfire
    Ace High
    Ace High

    Passive: Gain 2 Ability Power each Attack.

    Active: Throw a card at the current target and next nearest target, dealing [ 160 / 240 / 375 ] () magic damage.

    Kingpin bonus: Throw a random special card at the current target that deals [ 260 / 390 / 610 ] () magic damage.Throw all three special cards at three nearby enemies. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, Yellow card grants gold.

  • Vayne
    Vayne
    Vayne
    2
    • Anima Squad
    • Slayer
    Bat Bolts
    Bat Bolts

    Rapidly fire 3 attacks. The first two deal [ 28 / 41 / 62 ] () bonus true damage, and the final attack deals [ 93 / 139 / 211 ] () bonus true damage.

  • Veigar
    Veigar
    Veigar
    2
    • Cyberboss
    • Techie
    Cyber Supremacy
    Cyber Supremacy

    Deal [ 315 / 420 / 605 ] () magic damage to the current target and [ 125 / 170 / 240 ] () magic damage to adjacent enemies.

    If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.

  • Braum
    Braum
    Braum
    3
    • Syndicate
    • Vanguard
    Protection Racket
    Protection Racket

    Gain [ 460 / 553 / 725 ] () Shield for 4 seconds. When it breaks, deal [ 100 / 150 / 240 ] () magic damage to the 3 closest enemies and Chill them for 3 seconds.

    Kingpin bonus: Gain 20100 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals [ 110 / 178 / 300 ] () bonus magic damage.

    {{TFT_Keyword_Chill}}

  • Draven
    Draven
    Draven
    3
    • Cypher
    • Rapidfire
    Cache Hack
    Cache Hack

    Hurl two massive axes at the most enemies in a line, dealing [ 202 / 302 / 478 ] () physical damage before returning. Damage is reduced by 20% for each enemy hit.

  • Elise
    Elise
    Elise
    3
    • Nitro
    • Dynamo
    Fire on all Cylinders
    Fire on all Cylinders

    Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing [ 54 / 81 / 125 ] () magic damage and reducing Magic Resist by 5 for the rest of combat.

  • Fiddlesticks
    Fiddlesticks
    Fiddlesticks
    3
    • BoomBot
    • Techie
    3RR0R
    3RR0R

    For 3 seconds, tether to the closest 3 enemies, dealing [ 240 / 360 / 575 ] () magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.

  • Galio
    Galio
    Galio
    3
    • Cypher
    • Bastion
    Stonewall
    Stonewall

    Gain [ 0.550000011920929 / 0.550000011920929 / 0.6000000238418579 ] () Durability for 3 seconds. Afterwards, heal [ 250 / 300 / 400 ] () Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals [ 150 / 225 / 335 ] () magic damage and Stuns for 1.5 seconds.

  • Gragas
    Gragas
    Gragas
    3
    • Divinicorp
    • Bruiser
    Corporate Mixer
    Corporate Mixer

    Heal [ 385 / 478 / 655 ] () Health, then throw a cask at the largest group of enemies within 3 hexes, dealing [ 150 / 225 / 335 ] () magic damage to enemies within 1 hex.

  • Jarvan IV
    Jarvan IV
    Jarvan IV
    3
    • Golden Ox
    • Vanguard
    • Slayer
    Half-Moon Sweep
    Half-Moon Sweep

    Strike the most enemies in a semi-circle, gaining [ 270 / 300 / 350 ] () Shield for 4 seconds plus [ 30 / 50 / 80 ] () per enemy hit. Deal [ 60 / 90 / 135 ] () physical damage to enemies hit and reduce their Armor by [ 15 / 18 / 20 ] for the rest of combat.

  • Jinx
    Jinx
    Jinx
    3
    • Street Demon
    • Marksman
    Rampant Vandalism
    Rampant Vandalism

    Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals [ 92 / 141 / 226 ] () physical damage. Each cast fires an additional rocket.

  • Mordekaiser
    Mordekaiser
    Mordekaiser
    3
    • Exotech
    • Bruiser
    • Techie
    Antivirus
    Antivirus

    Gain [ 475 / 525 / 700 ] () Shield for 4 seconds. Slam the current target, dealing [ 200 / 300 / 500 ] () magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

  • Rengar
    Rengar
    Rengar
    3
    • Street Demon
    • Executioner
    Freestyle
    Freestyle

    Heal [ 160 / 180 / 210 ] () Health and leap to the lowest Health enemy in 2 hexes, dealing [ 163 / 244 / 366 ] () physical damage. Then, strike 2 times, each dealing [ 117 / 176 / 263 ] () physical damage.

    Each cast increases leap range by 1 hex.

  • Senna
    Senna
    Senna
    3
    • Divinicorp
    • Slayer
    Ion Beam
    Ion Beam

    Passive: Attacks deal [ 20 / 30 / 45 ] () physical damage to enemies adjacent to the target.

    Active: Fire a beam two hexes beyond the current target, dealing [ 260 / 390 / 612 ] () physical damage to enemies hit.

  • Varus
    Varus
    Varus
    3
    • Exotech
    • Executioner
    Malware Chain
    Malware Chain

    Fire a chain that deals [ 200 / 300 / 480 ] () magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing [ 100 / 150 / 240 ] () magic damage to each.

  • Yuumi
    Yuumi
    Yuumi
    3
    • Anima Squad
    • A.M.P.
    • Strategist
    Yuum.AI
    Yuum.AI

    Passive: Gain 3 () Mana every second.

    Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal [ 105 / 155 / 240 ] () magic damage to the current target and [ 55 / 85 / 125 ] () to the other, marking both of them. If they're already marked, deal 200% damage.

  • Annie
    Annie
    Annie
    4
    • Golden Ox
    • A.M.P.
    Goldilocks
    Goldilocks

    Throw a fireball at the current target that deals [ 175 / 265 / 790 ] () magic damage and 2 () mini-fireballs split between the target and 2 nearby enemies that deal [ 40 / 60 / 180 ] () magic damage each.

    Every 4 casts, instead, summon Tibbers () next to the current target, dealing [ 270 / 405 / 1215 ] () magic damage to enemies within 1 hex.

  • Aphelios
    Aphelios
    Aphelios
    4
    • Golden Ox
    • Marksman
    Moonlight Vigil
    Moonlight Vigil

    Fire a moon blast at the largest group of enemies that deals [ 159 / 238 / 809 ] () physical damage to enemies within 2 hexes.

    Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal [ 4 / 7 / 28 ] () bonus physical damage each.

  • Brand
    Brand
    Brand
    4
    • Street Demon
    • Techie
    Paint Bomb
    Paint Bomb

    Throw a paint bomb at the largest group of enemies within 5 () hexes, dealing [ 240 / 360 / 1200 ] () magic damage to enemies within 1 hex and [ 80 / 120 / 400 ] () magic damage to the nearest 4 enemies.

  • Cho'Gath
    Cho'Gath
    Cho'Gath
    4
    • BoomBot
    • Bruiser
    Sonic Scream
    Sonic Scream

    Fire a disorienting sound blast in a cone, dealing [ 130 / 204 / 1612 ] () magic damage. Gain [ 235 / 340 / 1522 ] () max Health, get bigger, and increase the size of future sound blasts.

  • Leona
    Leona
    Leona
    4
    • Anima Squad
    • Vanguard
    Solar Flare
    Solar Flare

    Gain [ 55 / 60 / 90 ]% () Durability for 4 seconds. Deal [ 100 / 150 / 1200 ] () magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

    Enemies damaged by this ability take [ 8 / 13 / 90 ] () bonus magic damage from allies' attacks for [ 4 / 4 / 10 ] seconds.

  • Miss Fortune
    Miss Fortune
    Miss Fortune
    4
    • Syndicate
    • Dynamo
    Street Sweeper
    Street Sweeper

    Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take [ 33 / 50 / 252 ] () physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.

    Kingpin bonus: Fire 4 more waves. Bullets pierce enemies for 80% damage.

  • Neeko
    Neeko
    Neeko
    4
    • Street Demon
    • Strategist
    Pop Up Mural
    Pop Up Mural

    Gain [ 380 / 480 / 1874 ] () Shield for 4 seconds and create an expanding zone that pops three times, each dealing [ 80 / 120 / 360 ] () magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

    {{TFT_Keyword_Chill}}

  • Sejuani
    Sejuani
    Sejuani
    4
    • Exotech
    • Bastion
    Blue Screen
    Blue Screen

    Passive: Gain 30% more Armor and Magic Resist from all sources.

    Active: Throw an EMP at the closest enemy that explodes after 2 seconds. It deals [ 120 / 180 / 1200 ] () magic damage to enemies within 3 hexes and Stun them for [ 1.75 / 2 / 8 ] seconds.

  • Vex
    Vex
    Vex
    4
    • Divinicorp
    • Executioner
    Retribution
    Retribution

    Passive: Gain 15% Omnivamp. 80% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.

    Active: Send a shadow to the target, dealing [ 100 / 150 / 450 ] () magic damage to all enemies it passes through. The shadow then explodes, dealing [ 220 / 330 / 900 ] () magic damage to the target and [ 100 / 150 / 450 ] () to enemies within 1 hex.

  • Xayah
    Xayah
    Xayah
    4
    • Anima Squad
    • Marksman
    Buffer Overflow
    Buffer Overflow

    Impale 6 feathers into the current target that each deal [ 110 / 165 / 740 ] () physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing [ 21 / 32 / 135 ] () physical damage.

  • Zed
    Zed
    Zed
    4
    • Cypher
    • Slayer
    Cutthroat Business
    Cutthroat Business

    Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals [ 40 / 60 / 400 ] () magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal [ 100 / 150 / 450 ] () physical damage to adjacent enemies, while shadows deal [ 100 / 150 / 450 ] () physical damage to adjacent enemies.

  • Zeri
    Zeri
    Zeri
    4
    • Exotech
    • Rapidfire
    Hyperthread Rush
    Hyperthread Rush

    Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks () as if it were Zeri, but deals [ 50 / 50 / 120 ]% damage.

    Echoes last [ 5 / 5 / 10 ] () seconds, and disappear when Zeri dies.

  • Ziggs
    Ziggs
    Ziggs
    4
    • Cyberboss
    • Strategist
    Bomberyordle
    Bomberyordle

    Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing [ 275 / 415 / 1200 ] () magic damage to enemies within 1 hex of the center and [ 100 / 150 / 450 ] () magic damage to enemies further away. If only one unit is hit, deal 100% more.

  • Aurora
    Aurora
    Aurora
    5
    • Anima Squad
    • Dynamo
    Pierce the Veil
    Pierce the Veil

    On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains [ 0.5 / 1 / 10 ] () Attack Speed. If the swapped champion dies, return to the board.

    Teleport to hit the most enemies in a line, dealing [ 50 / 125 / 1111 ] () to each one, plus [ 500 / 900 / 7777 ] () split between all enemies hit.

    Aurora cannot swap places with another Aurora.

  • Garen
    Garen
    Garen
    5
    • God of the Net
    Banwave
    Banwave

    Gain [ 700 / 1000 / 5000 ] () Shield for [ 2 / 2 / 20 ] seconds. Deal [ 520 / 780 / 5400 ] () physical damage to the current target and send a wave that deals [ 208 / 312 / 2700 ] () physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 50 Mana.

  • Kobuko
    Kobuko
    Kobuko
    5
    • Cyberboss
    • Bruiser
    Game Over!
    Game Over!

    Passive: Attacks deal [ 90 / 135 / 314 ] () bonus magic damage. At [ 35 / 35 / 90 ]% Health, gain [ 700 / 1260 / 28960 ] () Shield decaying over 8 seconds, 100% Attack Speed, [ 20 / 20 / 100 ]% Omnivamp, and 100 Mana.

    Active: Briefly gain [ 60 / 60 / 99 ]% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 1.5 seconds. Then, slam down, dealing [ 200 / 300 / 13370 ] () magic damage to the target and [ 43 / 49 / 190 ]% () of the target's max Health as magic damage to all enemies hit.

  • Renekton
    Renekton
    Renekton
    5
    • Overlord
    • Divinicorp
    • Bastion
    Dominus
    Dominus

    Deal [ 240 / 355 / 5225 ] () physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain [ 400 / 550 / 6000 ] max Health.

    First Cast: Enter frenzy mode where attacks strike twice, dealing [ 184 / 276 / 4134 ] () total physical damage and can dash to new targets.

    Second Cast: Frenzy mode now strikes thrice, dealing [ 189 / 284 / 4253 ] () total physical damage. Cannot cast again.

  • Samira
    Samira
    Samira
    5
    • Street Demon
    • A.M.P.
    Demon Trigger
    Demon Trigger

    Dash towards the target and fire a volley of 20 () bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 4 and deals [ 54 / 81 / 540 ] () physical damage, reduced by 20% per hex distance from Samira (Total Damage: [ 1080 / 1620 / 10800 ] ()).

    When the volley ends, dash back to safety while dealing [ 300 / 450 / 3375 ] () physical damage to the current target.

    For the duration of the Ability, Samira is Unstoppable and has [ 0.25 / 0.25 / 1 ] () Omnivamp.

  • Urgot
    Urgot
    Urgot
    5
    • BoomBot
    • Executioner
    Fear Beyond Death
    Fear Beyond Death

    For [ 5 / 5 / 60 ] seconds, gain [ 125 / 125 / 500 ]% Attack Speed and lock-on to the lowest percent Health enemy within 5 () hexes. Attacks also fire 3 rockets, each dealing [ 65 / 98 / 370 ] () total physical damage.

    Each cast, the first time a locked-on enemy falls beneath [ 15 / 15 / 95 ]% Health, execute them, reel them in, and grind them into parts.

  • Viego
    Viego
    Viego
    5
    • Soul Killer
    • Golden Ox
    • Techie
    Holoblade
    Holoblade

    Passive: When units die, absorb their soul and heal [ 66 / 119 / 454 ] () Health.

    Active: Jump to the largest clump of enemies within 2 hexes, dealing [ 240 / 360 / 4000 ] () magic damage to adjacent enemies and [ 120 / 180 / 4000 ] () magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

    Shred: Reduce Magic Resist

  • Zac
    Zac
    Zac
    5
    • Virus
    Replicating Malware
    Replicating Malware

    Passive: At 10% Health, split into two copies with 50% Health.

    Active: Bounce 3 times on nearby enemies. Each bounce deals [ 198 / 317 / 4377 ] () magic damage, Stuns for 1 second, and heals Zac [ 80 / 100 / 2000 ] () Health.