





- 8-bit
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
(2)4.5%(4)7.5%(6)12%and unlock a final high score, that rewards you with a grand prize.
- Country
When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
(3)Dreadsteed(5)Midnight Dreadsteed(7)Infernal Invocation Dreadsteed - Disco
Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.(3)5%and 2% max
(4)10%and 3% max
(5)2 Disco Balls, 15%and 3% max
(6)20%and 5% max
- EDM
Use the EDM selector item to choose an EDM champion and see the frequency for each.
At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.(2)80% effectiveness(3)90% effectiveness(4)100% effectiveness, -1 second(5)120% effectiveness, -2 seconds - Emo
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
(2)20% less, gain 10(4)25% less, gain 20(6)20; 30% less, gain 25
- Heartsteel
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
(3)1x Hearts(5)2.5x Hearts(7)6x Hearts(10)10x Hearts, Gain rewards every round and keep 80% of your Hearts! - Hyperpop
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
(1)3and 10%
(2)5and 20%
(3)7and 35%
(4)10and 60%
- ILLBEATS
(unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
- Jazz
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
(2)1.5%, 1% Damage
(3)2%, 1.5% Damage
(4)3%, 2% Damage
- K/DA
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
(3)10% max, 10%
(5)15% max, 15%
(7)22% max, 22%
(10)50% max, 50%
, 10 mana per second
- Maestro
(unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.699999988079071% Attack Damage.
- Mixmaster
(unique) Choose a mode that changes the Mixmaster's attacks and Ability!
- Pentakill
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.(3)15% bonus damage(5)30% bonus damage(7)45% bonus damage(10)50% damage reduction and 110% bonus damage - Punk
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!(2)170and 17%
(4)280and 28%
(6)420and 42%
- True Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
(2)15% damage(4)30% damage(6)45% damage(9)125% damage, Bling Bonuses go Platinum! - Wildcard
(unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.
Shadow Assassin: 3g Rhaast: 1 player health
- Big Shot
Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.
(2)10%, 40% after casting
(4)15%, 60% after casting
(6)25%, 100% after casting
- Breakout
(unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
- Bruiser
Your team gains 100 Health. Bruisers gain bonus max Health.
(2)20% max(4)45% max(6)85% max - Crowd Diver
After Crowd Divers die, they leap onto the furthest enemy, dealing
400 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.
They also deal bonus damage, increased by 1% each second.(2)5% bonus damage(4)30% bonus damage(6)60% bonus damage - Dazzler
Dazzlers' Abilities reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.
(2)20% magic damage(4)60% magic damage(6)100% magic damage - Edgelord
Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
(3)30%(5)45%(7)70% - Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
(2)5%. Up to 15%
(4)25%. Up to 35%
(6)45%. Up to 55%
- Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
(2)25%(4)40%(6)60% - Mosher
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
(2)20%, 10% Omnivamp
(4)30%, 15% Omnivamp
(6)50%, 20% Omnivamp
- Rapidfire
Your team gains 10% Attack Speed.
Rapidfire champions gain more on every attack, up to 10 stacks.(2)4%(4)7%(6)12% - Sentinel
Your team gains Armor and Magic Resist. Sentinels gain double.
(2)16, 16
(4)35, 35
(6)60, 60
(8)125, 125
- Spellweaver
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
(3)+20, +1
per cast
(5)+35, +1
per cast
(7)+60, +2
per cast
(10)+120, +10
per cast
- Superfan
Superfans improve your Headliner!
(3)Headliner gets a completed item(4)Headliner gets 250and 15% Omnivamp
(5)Item upgrades to radiant
Annie
1Disintegrate
Passive: After 4 casts, gain50% Attack Speed and casts deal[ 115 / 170 / 255 ] ( magic damage to another nearby enemy.)
Active: Deal[ 195 / 295 / 440 ] ( magic damage to the current target.)
Headliner Effect +20
Corki
1Blown to 8 Bits
Deal154 ( physical damage to the current target and adjacent enemies, then Wound them for 5 ()
) seconds.
Wound: Reduce healing received by 33% Headliner Effect +20%
Evelynn
1Whiplash
Deal[ 200 / 300 / 450 ] ( magic damage to the current target. Gain)
120% Attack Speed that decays over 4 seconds. While active, attacks restore[ 25 / 30 / 35 ] Health.Headliner Effect +100
+15
Jinx
1Escalation
Passive Minigun: Attacks grant4% ( Attack Speed.)
Passive Rocket Launcher: Attacks deal23 ( bonus physical damage.)
Active: Swap between Minigun and Rocket Launcher.Headliner Effect Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% (
) bonus damage.
K'Sante
1Block the Haters
Enter a defensive stance, reducing damage taken by1 ( for 2.5 seconds. Afterwards, deal)
400 ( physical damage to the current target.)
Headliner Effect +225
Kennen
1Shock and Awe
Discharge 2 Jolts over 2 seconds. Each Jolt deals[ 145 / 215 / 325 ] ( magic damage to a random enemy within range and Stuns them for 0.75 seconds.)
Bling Bonus: Discharge at 2nd target for damage and Stun duration.80% Headliner Effect +75
Jolts heal 2% Maximum Health
Lillia
1Confetti Bloom
Deal[ 180 / 270 / 400 ] ( magic damage to adjacent enemies. Heal Lillia for)
[ 180 / 220 / 260 ] ( and her nearest ally for)
[ 90 / 110 / 130 ] ( .)
Headliner Effect +100
Confetti Bloom heals 12% more.
Nami
1Disco Prison
Deal[ 300 / 450 / 675 ] ( magic damage to the current target and Stun them for 1.5 seconds.)
Olaf
1Berserker Rage
Passive: Heal[ 20 / 25 / 35 ] ( Health on attack. For every 1% missing Health, gain)
1% ( Attack Speed.)
Headliner Effect +75
+10
+10
Tahm Kench
1Rawhide
Passive: Reduce each instance of incoming damage by[ 12 / 15 / 25 ] ( .)
Headliner Effect +225
Taric
1Mirrorball's Blessing
Gain a279 ( Shield for 4 seconds. Taric's next)
2 attacks deal[ 100 / 150 / 225 ] ( bonus magic damage.)
Headliner Effect +100
+15
Vi
1The Harder They Fall
Deal121 ( physical damage to the current target, or)
176 ( if they have more current Health than Vi. Stun them for)
[ 1.5 / 1.75 / 2 ] seconds and reduce their Armor by[ 15 / 18 / 20 ] ( for the rest of combat.)
Headliner Effect +150
+10%
Yasuo
1Synthesizer Strike
Passive: Yasuo permanently gains1% Attack Damage when he kills an enemy champion(doubled in Hyper Roll) .(Current: 0.0% )
Active: Deal165 ( to the current target.)
Bling Bonus: Synthesizer Strike executes enemies under Health15% Headliner Effect +100
+15% Omnivamp
Aphelios
2Moonlight Lullaby
Deal399 ( physical damage and Stun the current target for)
[ 1.5 / 1.5 / 2 ] seconds. Deal40 ( physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.)
Headliner Effect +20%
Bard
2Improv
Play a 4-note tune at random using 3 possible notes:
Doot - Deal[ 190 / 285 / 430 ] ( magic damage to the current target.)
Chime - Heal the lowest Health ally for[ 120 / 150 / 180 ] ( Health.)
Tip - Drop1 gold and play another note.(3 Gold in Hyper Roll) Headliner Effect The finale of Bard's first cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal
[ 85 / 125 / 190 ] ( )
magic damage. (0 Doots. 1/8 casts to next Doot.) Garen
2Power-Up!
Gain[ 200 / 215 / 230 ] ( max Health. Garen's next attack deals)
163 ( physical damage.)
Gnar
2Rabid Fandom
Leap over the current target and transform into Mega Gnar for the rest of combat, gaining[ 500 / 550 / 600 ] ( Health and)
70% Attack Damage. Subsequent casts deal184 ( physical damage to the current target.)
Headliner Effect At combat start, transform into Mega Gnar.
Gragas
2Boogie Hour
Heal[ 500 / 575 / 650 ] Health over 2 seconds. Then, deal[ 150 / 225 / 350 ] ( magic damage to adjacent enemies and Chill them for 3 seconds.)
Chill: Reduce Attack Speed by 30% Headliner Effect Gragas takes 8% less damage and deals 15% more damage.
Jax
2Counter Melody
Leap at the highest Health enemy within 1 () hexes and deal
[ 230 / 345 / 520 ] ( magic damage to them. Then, deal)
[ 140 / 210 / 315 ] ( magic damage to all adjacent enemies. Gain)
10% Attack Damage and Ability Power for the rest of combat.Headliner Effect +200
+20
Kai'Sa
2Got the Boom
Dash up to2 hexes and fire a missile at the current target. It deals184 ( physical damage to the first enemy hit.)
Headliner Effect +15%
+2
and dash farther.
Katarina
2Bouncing Blade
Throw a blade at the current target that bounces 3 times, dealing[ 140 / 210 / 315 ] ( magic damage and applying Wound for 6 seconds.)
Wound: Reduce healing received by 33% Headliner Effect +150
and the final blade bounce deals 25% more magic damage.
Kayle
2Fires of Ascension
For 5 seconds, attacks deal[ 30 / 45 / 70 ] ( bonus magic damage in waves at the current target and behind them. Shred enemies hit for 4 seconds. Finally, deal)
[ 190 / 285 / 430 ] ( magic damage to enemies around the target.)
Shred: Reduce Magic Resist by 30% Pantheon
2Too Tough To Kill
Reduce damage taken by0 ( for 2.5 seconds. Afterwards, deal)
110 ( physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.)
Headliner Effect +200
+20
+20
Senna
2Concussive Noise
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing[ 105 / 155 / 225 ] ( magic damage to enemies within 1 hex.)
Bling Bonus: - max Mana15 Headliner Effect +5
and each pulse grows larger.
Seraphine
2High Note
Send a high note to the largest clump of units that hits all units within 1 hex. Enemies take[ 140 / 210 / 315 ] ( magic damage. Allies heal for)
[ 80 / 120 / 160 ] ( Health.)
Headliner Effect Every other cast, send another High Note that deals 40% damage and heals 40%
Twitch
2Bottled Anarchy
Throw a bottle at the current target, which deals90 ( physical damage to enemies within 1 hex. It explodes into 6 shards; each dealing)
[ 35 / 50 / 80 ] ( magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.)
Headliner Effect +15%
+20%
Amumu
3Tantrum
Passive: When attacked, gain4 Armor (stacks up to 25 times).Active: Deal163 ( magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.)
Headliner Effect +150
When attacked, also gains Magic Resist.
Ekko
3Record Scratch
Deal[ 60 / 90 / 145 ] ( magic damage to enemies within 2 hexes and Stun them for 1.5 seconds. Gain a)
[ 400 / 450 / 550 ] ( Health shield for 4 seconds.)
Bling Bonus: While the shield is up, heal every second.100 Headliner Effect +200
+20
Lulu
3Tastes like Glitter
Fire a bolt toward the current target. It deals[ 240 / 360 / 575 ] ( magic damage to the first enemy it passes through and)
[ 150 / 225 / 360 ] ( magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal)
[ 120 / 180 / 280 ] ( magic damage instead.)
Headliner Effect +25
Lux
3Laser Light Show
Fire a beam at the farthest enemy, dealing[ 230 / 345 / 550 ] ( magic damage to all enemies it hits.)
Headliner Effect +15%
and this ability can critically strike.
Miss Fortune
3Double Time
Deal149 ( physical damage to the current target and)
99 ( physical damage to the closest enemy behind them. If either die, gain)
40% ( Attack Speed for 4 seconds.)
Mordekaiser
3Face-Melter
Gain a[ 500 / 575 / 650 ] ( Shield and deal)
[ 200 / 300 / 480 ] ( magic damage to adjacent enemies over 3 seconds. Afterwards, deal)
[ 200 / 300 / 480 ] ( magic damage to nearby enemies.)
When Face-Melter kills an enemy, gain4% Ability Power and Attack Damage, and4 Armor and Magic Resist.Neeko
3Cosplay
Cosplay the highest Health ally and gain a[ 250 / 300 / 350 ] ( Shield +)
5% of the ally's Health for 4 seconds. When it breaks, deal[ 70 / 90 / 115 ]% of its initial value as magic damage to adjacent enemies.Riven
3Voxel Defense
For the next 6 seconds, gain a250 ( Shield and attacks deal)
60 ( bonus physical damage to her target and enemies within 1 hex of the target.)
Samira
3Thrills & Kills
Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants20% ( Attack Speed.)
Active: Deal144 ( physical damage to the current target, then another)
66 ( physical damage per Style stack. Afterwards, reset Style.)
Headliner Effect +5%
+10%
Sett
3THE PUNCHLINE
Gain a[ 375 / 425 / 475 ] Shield for 2 seconds, increased by1 for every 4 missing Health. Deal[ 275 / 420 / 680 ] ( magic damage to the current target and)
[ 130 / 210 / 340 ] ( magic damage to enemies in a cone around them.)
Urgot
3Fire from his Fingertips
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal120 ( physical damage in a cone and grant Urgot)
20% of the damage dealt as a 5 second Shield.Headliner Effect +15%
+10% Omnivamp
Vex
3Your Funeral
Send a shadow to the current target that Stuns enemies within 1 hex for 1.5 seconds. Then, it deals[ 255 / 380 / 610 ] ( magic damage to enemies within 1 hex.)
Yone
3Pop Off
Gain stacking Move Speed and8% ( Omnivamp for the rest of combat. Slash twice, dealing)
137 ( physical damage to enemies in a cone each time.)
Omnivamp: Heal for percentage of damage dealt Ahri
4POP/STAR
Blow a kiss at the current target. It deals[ 275 / 410 / 820 ] ( magic damage and briefly Stuns them. If the target has been kissed before, deal)
[ 480 / 720 / 1440 ] ( magic damage instead.)
Headliner Effect +15
Akali
4The Baddest
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for114 ( physical damage and dealing)
[ 80 / 120 / 400 ] ( physical damage to enemies dashed through.)
Blitzcrank
4Boogie Barrier
Passive: Deal[ 100 / 150 / 1000 ] ( magic damage to a nearby enemy every 2 seconds.)
Active: Gain a[ 600 / 750 / 2000 ] ( Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional)
1% of the target's max Health as magic damage.Headliner Effect +150
and the Passive always deals the max Health magic damage.
Caitlyn
4Champ Hunt
Fire shots at the 4 furthest enemies. Shots deal273 ( physical damage to the first enemy they hit.)
Ezreal
4Crash the Party
Blink away from the current target and deal245 ( physical damage to them. Every 3rd cast, deal)
325 ( physical damage to all enemies in a line.)
Karthus
4Mortal Reminder
Deal[ 220 / 330 / 1000 ] ( magic damage to the 5 lowest Health enemies. Gain 10 Mana for each that dies.)
Headliner Effect +15
Poppy
4Hammer Time
Passive: Gain Attack Damage based on bonus Health. (Current:0% ( ))
Active: Gain100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy3 times; each deals144 ( physical damage and heals)
60 ( Health. If this kills an enemy, slam an additional time.)
Thresh
4Devil's Round Up
Stun the largest group of nearby enemies for[ 1.75 / 2 / 8 ] seconds and deal[ 150 / 225 / 1200 ] ( magic damage to each. Thresh heals for)
[ 250 / 300 / 600 ] + 50% of the total damage dealt.Headliner Effect +100
Reduce max Mana by 25.
Twisted Fate
4Hustle & Shuffle
Throw21 ( cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal)
[ 50 / 75 / 225 ] ( magic damage.)
Headliner Effect Throws 3 extra cards.
Viego
4Riff of the Ruined King
Slam on a nearby hex. Deal[ 2 / 2 / 4 ] ( physical damage to enemies within two hexes and mark them for)
5 ( seconds. Marked enemies take)
10% increased damage from all sources.
Viego's attacks on marked enemies deal128 ( physical damage instead.)
Headliner Effect +150
+10%
Zac
4Let's Bounce!
Bounce 3 times on nearby enemies. Each bounce deals[ 120 / 180 / 1200 ] ( magic damage, Stuns for 1 second, and heals Zac for)
[ 100 / 140 / 800 ] ( Health.)
Headliner Effect +200
+15
Zed
4Shadow Dance
Mark the current target and spawn an untargetable Shadow with139 ( Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% ()
) health, deal an additional
263 ( physical damage.)
Headliner Effect +100
Zed's Shadows gain +10%
and +10%
.
Illaoi
5Drums of the Deep
Passive: Every 3 seconds, Illaoi's tentacles deal84 ( magic damage to nearby enemies.)
Active: Gain[ 100 / 150 / 400 ] Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal[ 100 / 150 / 4000 ] ( magic damage in a large circle [ 3 / 3 / 7 ] times as tentacles slam in unison.)
Jhin
5Concerto of Demise in D Minor
Passive: Attacks generate10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals57 ( physical damage. Every 4th volley deals 200% damage.)
Active: Put[ 1 / 1 / 4 ] Grand Finale Rifle into one of your empty bench slots.Kayn
5Fear the Reaper
Dash, then deal[ 400 / 600 / 4000 ] ( magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.)
Chill: Reduce Attack Speed by 20% Lucian
5Arpeggio
Fire14 ( shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing)
56 ( physical damage to all nearby enemies and reducing their Armor by)
[ 3 / 5 / 20 ] for the rest of combat.
If Arpeggio ends early, gain Mana based on the number of unused shots.Qiyana
5Sample & Remix
Copy[ 1 / 2 / 3 ] of the current target's items and throw them to an ally. Deal375 ( physical damage and knock them back. If the target had no items, deal)
281 ( additional true damage and knock them back to the edge of the board instead.)
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).[Radiant items, Artifacts, and Emblems cannot be copied] Headliner Effect +5%
When Qiyana copies an item, she permanently gains 5% Attack Damage. (60%)
Sona
5The Drop (Kinetic)
Passive: Attacks instead send a beat to an ally, healing them for[ 4 / 7 / 100 ]% of their maximum Health.Active: Send a beat to all allies and grant them a[ 350 / 550 / 3333 ] ( Shield for)
[ 2 / 2 / 30 ] seconds.Yorick
5GET IN THIS PIT! (ft. Ghouls)
Summon[ 9 / 10 / 25 ] headbanging ghouls that pile towards the center of the board. Each deals132 ( physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.)
Every other cast also summons a BIG ghoul with[ 900 / 1750 / 9001 ] ( Health that deals)
220 ( physical damage each attack.)
Sunder: Reduce Armor by 20%Headliner Effect +50
Summons 2 extra ghouls. The BIG ghoul is BIGGER and deals 10% extra damage.
Ziggs
5Chaos Theory
Throw a bomb at the current target that deals[ 360 / 540 / 4000 ] ( magic damage. It splits into)
5 smaller bombs that Shred their target for 4 seconds and deal[ 70 / 105 / 400 ] ( magic damage. Each cast increases the number of smaller bombs by)
1 .Shred: Reduce Magic Resist by 30% Headliner Effect +5
Reduce max Mana by 5.