Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.(2)4.5%(4)7.5%(6)12% and unlock a final high score, that rewards you with a grand prize.
When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.(3)Dreadsteed(5)Midnight Dreadsteed(7)Infernal Invocation Dreadsteed
Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.(3)5% and 2% max(4)10% and 3% max(5)2 Disco Balls, 15% and 3% max(6)20% and 5% max
Use the EDM selector item to choose an EDM champion and see the frequency for each.
At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.(2)80% effectiveness(3)90% effectiveness(4)100% effectiveness, -1 second(5)120% effectiveness, -2 seconds
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.(2)20% less, gain 10(4)25% less, gain 20(6)20 ; 30% less, gain 25
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!(3)1x Hearts(5)2.5x Hearts(7)6x Hearts(10)10x Hearts, Gain rewards every round and keep 80% of your Hearts!
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.(1)3 and 10%(2)5 and 20%(3)7 and 35%(4)10 and 60%
(unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.(2)1.5% , 1% Damage(3)2% , 1.5% Damage(4)3% , 2% Damage
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!(3)10% max , 10%(5)15% max , 15%(7)22% max , 22%(10)50% max , 50% , 10 mana per second
(unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.699999988079071% Attack Damage.
(unique) Choose a mode that changes the Mixmaster's attacks and Ability!
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.(3)15% bonus damage(5)30% bonus damage(7)45% bonus damage(10)50% damage reduction and 110% bonus damage
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!(2)170 and 17%(4)280 and 28%(6)420 and 42%
- True Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.(2)
15%damage(4) 30%damage(6) 45%damage(9) 125%damage, Bling Bonuses go Platinum!
(unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.
Shadow Assassin: 3g Rhaast: 1 player health
- Big Shot
Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.(2)10% , 40% after casting(4)15% , 60% after casting(6)25% , 100% after casting
(unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
Your team gains 100 Health. Bruisers gain bonus max Health.(2)20% max(4)45% max(6)85% max
- Crowd Diver
After Crowd Divers die, they leap onto the furthest enemy, dealing
400magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.
They also deal bonus damage, increased by 1% each second.(2)5% bonus damage(4)30% bonus damage(6)60% bonus damage
Dazzlers' Abilities reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.(2)
20%magic damage(4) 60%magic damage(6) 100%magic damage
Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.(3)30%(5)45%(7)70%
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.(2)5% . Up to 15%(4)25% . Up to 35%(6)45% . Up to 55%
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.(2)25%(4)40%(6)60%
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.(2)20% , 10% Omnivamp(4)30% , 15% Omnivamp(6)50% , 20% Omnivamp
Your team gains 10% Attack Speed.
Rapidfire champions gain more on every attack, up to 10 stacks.(2)4%(4)7%(6)12%
Your team gains Armor and Magic Resist. Sentinels gain double.(2)16 , 16(4)35 , 35(6)60 , 60(8)125 , 125
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.(3)+20 , +1 per cast(5)+35 , +1 per cast(7)+60 , +2 per cast(10)+120 , +10 per cast
Superfans improve your Headliner!(3)Headliner gets a completed item(4)Headliner gets 250 and 15% Omnivamp(5)Item upgrades to radiant
Passive:After 4 casts, gain 50%Attack Speed and casts deal [ 115 / 170 / 255 ] ()magic damage to another nearby enemy. Active:Deal [ 195 / 295 / 440 ] ()magic damage to the current target.
Headliner Effect +20
- Corki1Blown to 8 BitsDeal
154 ()physical damage to the current target and adjacent enemies, then Wound them for 5 () seconds. Wound: Reduce healing received by 33%
Headliner Effect +20%
[ 200 / 300 / 450 ] ()magic damage to the current target. Gain 120%Attack Speed that decays over 4 seconds. While active, attacks restore [ 25 / 30 / 35 ]Health.
Headliner Effect +100 +15
Passive Minigun:Attacks grant 4% ()Attack Speed. Passive Rocket Launcher:Attacks deal 23 ()bonus physical damage. Active:Swap between Minigun and Rocket Launcher.
Headliner Effect Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% () bonus damage.
- K'Sante1Block the HatersEnter a defensive stance, reducing damage taken by
1 ()for 2.5 seconds. Afterwards, deal 400 ()physical damage to the current target.
Headliner Effect +225
- Kennen1Shock and AweDischarge 2 Jolts over 2 seconds. Each Jolt deals
[ 145 / 215 / 325 ] ()magic damage to a random enemy within range and Stuns them for 0.75 seconds. Bling Bonus: Discharge at 2nd target for damage and Stun duration. 80%
Headliner Effect +75 Jolts heal 2% Maximum Health
- Lillia1Confetti BloomDeal
[ 180 / 270 / 400 ] ()magic damage to adjacent enemies. Heal Lillia for [ 180 / 220 / 260 ] ()and her nearest ally for [ 90 / 110 / 130 ] ().
Headliner Effect +100 Confetti Bloom heals 12% more.
- Nami1Disco PrisonDeal
[ 300 / 450 / 675 ] ()magic damage to the current target and Stun them for 1.5 seconds.
- Olaf1Berserker Rage
Passive:Heal [ 20 / 25 / 35 ] ()Health on attack. For every 1% missing Health, gain 1% ()Attack Speed.
Headliner Effect +75 +10 +10
- Tahm Kench1Rawhide
Passive:Reduce each instance of incoming damage by [ 12 / 15 / 25 ] ().
Headliner Effect +225
- Taric1Mirrorball's BlessingGain a
279 ()Shield for 4 seconds. Taric's next 2attacks deal [ 100 / 150 / 225 ] ()bonus magic damage.
Headliner Effect +100 +15
- Vi1The Harder They FallDeal
121 ()physical damage to the current target, or 176 ()if they have more current Health than Vi. Stun them for [ 1.5 / 1.75 / 2 ]seconds and reduce their Armor by [ 15 / 18 / 20 ] ()for the rest of combat.
Headliner Effect +150 +10%
- Yasuo1Synthesizer Strike
Passive:Yasuo permanently gains 1%Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: 0.0% ) Active:Deal 165 ()to the current target. Bling Bonus: Synthesizer Strike executes enemies under Health 15%
Headliner Effect +100 +15% Omnivamp
- Aphelios2Moonlight LullabyDeal
399 ()physical damage and Stun the current target for [ 1.5 / 1.5 / 2 ]seconds. Deal 40 ()physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.
Headliner Effect +20%
- Bard2ImprovPlay a 4-note tune at random using 3 possible notes:
Doot - Deal
[ 190 / 285 / 430 ] ()magic damage to the current target.
Chime - Heal the lowest Health ally for
[ 120 / 150 / 180 ] ()Health.
Tip - Drop
1gold and play another note. (3 Gold in Hyper Roll)
Headliner Effect The finale of Bard's first cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal
[ 85 / 125 / 190 ] () magic damage. (0 Doots. 1/8 casts to next Doot.)
[ 200 / 215 / 230 ] ()max Health. Garen's next attack deals 163 ()physical damage.
- Gnar2Rabid FandomLeap over the current target and transform into Mega Gnar for the rest of combat, gaining
[ 500 / 550 / 600 ] ()Health and 70%Attack Damage. Subsequent casts deal 184 ()physical damage to the current target.
Headliner Effect At combat start, transform into Mega Gnar.
- Gragas2Boogie HourHeal
[ 500 / 575 / 650 ]Health over 2 seconds. Then, deal [ 150 / 225 / 350 ] ()magic damage to adjacent enemies and Chill them for 3 seconds. Chill: Reduce Attack Speed by 30%
Headliner Effect Gragas takes 8% less damage and deals 15% more damage.
- Jax2Counter MelodyLeap at the highest Health enemy within 1 () hexes and deal
[ 230 / 345 / 520 ] ()magic damage to them. Then, deal [ 140 / 210 / 315 ] ()magic damage to all adjacent enemies. Gain 10%Attack Damage and Ability Power for the rest of combat.
Headliner Effect +200 +20
- Kai'Sa2Got the BoomDash up to
2hexes and fire a missile at the current target. It deals 184 ()physical damage to the first enemy hit.
Headliner Effect +15% +2 and dash farther.
- Katarina2Bouncing BladeThrow a blade at the current target that bounces 3 times, dealing
[ 140 / 210 / 315 ] ()magic damage and applying Wound for 6 seconds. Wound: Reduce healing received by 33%
Headliner Effect +150 and the final blade bounce deals 25% more magic damage.
- Kayle2Fires of AscensionFor 5 seconds, attacks deal
[ 30 / 45 / 70 ] ()bonus magic damage in waves at the current target and behind them. Shred enemies hit for 4 seconds. Finally, deal [ 190 / 285 / 430 ] ()magic damage to enemies around the target. Shred: Reduce Magic Resist by 30%
- Pantheon2Too Tough To KillReduce damage taken by
0 ()for 2.5 seconds. Afterwards, deal 110 ()physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.
Headliner Effect +200 +20 +20
- Senna2Concussive NoiseFire a blast of sound at the current target's location. It pulses 3 times, each dealing
[ 105 / 155 / 225 ] ()magic damage to enemies within 1 hex. Bling Bonus: -max Mana 15
Headliner Effect +5 and each pulse grows larger.
- Seraphine2High NoteSend a high note to the largest clump of units that hits all units within 1 hex. Enemies take
[ 140 / 210 / 315 ] ()magic damage. Allies heal for [ 80 / 120 / 160 ] ()Health.
Headliner Effect Every other cast, send another High Note that deals 40% damage and heals 40%
- Twitch2Bottled AnarchyThrow a bottle at the current target, which deals
90 ()physical damage to enemies within 1 hex. It explodes into 6 shards; each dealing [ 35 / 50 / 80 ] ()magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.
Headliner Effect +15% +20%
Passive:When attacked, gain 4Armor (stacks up to 25 times). Active:Deal 163 ()magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.
Headliner Effect +150 When attacked, also gains Magic Resist.
- Ekko3Record ScratchDeal
[ 60 / 90 / 145 ] ()magic damage to enemies within 2 hexes and Stun them for 1.5 seconds. Gain a [ 400 / 450 / 550 ] ()Health shield for 4 seconds. Bling Bonus: While the shield is up, heal every second. 100
Headliner Effect +200 +20
- Lulu3Tastes like GlitterFire a bolt toward the current target. It deals
[ 240 / 360 / 575 ] ()magic damage to the first enemy it passes through and [ 150 / 225 / 360 ] ()magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal [ 120 / 180 / 280 ] ()magic damage instead.
Headliner Effect +25
- Lux3Laser Light ShowFire a beam at the farthest enemy, dealing
[ 230 / 345 / 550 ] ()magic damage to all enemies it hits.
Headliner Effect +15% and this ability can critically strike.
- Miss Fortune3Double TimeDeal
149 ()physical damage to the current target and 99 ()physical damage to the closest enemy behind them. If either die, gain 40% ()Attack Speed for 4 seconds.
- Mordekaiser3Face-MelterGain a
[ 500 / 575 / 650 ] ()Shield and deal [ 200 / 300 / 480 ] ()magic damage to adjacent enemies over 3 seconds. Afterwards, deal [ 200 / 300 / 480 ] ()magic damage to nearby enemies.
When Face-Melter kills an enemy, gain
4%Ability Power and Attack Damage, and 4Armor and Magic Resist.
- Neeko3CosplayCosplay the highest Health ally and gain a
[ 250 / 300 / 350 ] ()Shield + 5%of the ally's Health for 4 seconds. When it breaks, deal [ 70 / 90 / 115 ]%of its initial value as magic damage to adjacent enemies.
- Riven3Voxel DefenseFor the next 6 seconds, gain a
250 ()Shield and attacks deal 60 ()bonus physical damage to her target and enemies within 1 hex of the target.
- Samira3Thrills & Kills
Passive:Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20% ()Attack Speed. Active:Deal 144 ()physical damage to the current target, then another 66 ()physical damage per Style stack. Afterwards, reset Style.
Headliner Effect +5% +10%
- Sett3THE PUNCHLINEGain a
[ 375 / 425 / 475 ]Shield for 2 seconds, increased by 1for every 4 missing Health. Deal [ 275 / 420 / 680 ] ()magic damage to the current target and [ 130 / 210 / 340 ] ()magic damage to enemies in a cone around them.
- Urgot3Fire from his FingertipsFor 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal
120 ()physical damage in a cone and grant Urgot 20%of the damage dealt as a 5 second Shield.
Headliner Effect +15% +10% Omnivamp
- Vex3Your FuneralSend a shadow to the current target that Stuns enemies within 1 hex for 1.5 seconds. Then, it deals
[ 255 / 380 / 610 ] ()magic damage to enemies within 1 hex.
- Yone3Pop OffGain stacking Move Speed and
8% ()Omnivamp for the rest of combat. Slash twice, dealing 137 ()physical damage to enemies in a cone each time. Omnivamp: Heal for percentage of damage dealt
- Ahri4POP/STARBlow a kiss at the current target. It deals
[ 275 / 410 / 820 ] ()magic damage and briefly Stuns them. If the target has been kissed before, deal [ 480 / 720 / 1440 ] ()magic damage instead.
Headliner Effect +15
- Akali4The BaddestThrow a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for
114 ()physical damage and dealing [ 80 / 120 / 400 ] ()physical damage to enemies dashed through.
- Blitzcrank4Boogie Barrier
Passive:Deal [ 100 / 150 / 1000 ] ()magic damage to a nearby enemy every 2 seconds. Active:Gain a [ 600 / 750 / 2000 ] ()Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1%of the target's max Health as magic damage.
Headliner Effect +150 and the Passive always deals the max Health magic damage.
- Caitlyn4Champ HuntFire shots at the 4 furthest enemies. Shots deal
273 ()physical damage to the first enemy they hit.
- Ezreal4Crash the PartyBlink away from the current target and deal
245 ()physical damage to them. Every 3rd cast, deal 325 ()physical damage to all enemies in a line.
- Karthus4Mortal ReminderDeal
[ 220 / 330 / 1000 ] ()magic damage to the 5 lowest Health enemies. Gain 10 Mana for each that dies.
Headliner Effect +15
- Poppy4Hammer Time
Passive:Gain Attack Damage based on bonus Health. (Current: 0% ()) Active:Gain 100Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3times; each deals 144 ()physical damage and heals 60 ()Health. If this kills an enemy, slam an additional time.
- Thresh4Devil's Round UpStun the largest group of nearby enemies for
[ 1.75 / 2 / 8 ]seconds and deal [ 150 / 225 / 1200 ] ()magic damage to each. Thresh heals for [ 250 / 300 / 600 ]+ 50% of the total damage dealt.
Headliner Effect +100 Reduce max Mana by 25.
- Twisted Fate4Hustle & ShuffleThrow
21 ()cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal [ 50 / 75 / 225 ] ()magic damage.
Headliner Effect Throws 3 extra cards.
- Viego4Riff of the Ruined KingSlam on a nearby hex. Deal
[ 2 / 2 / 4 ] ()physical damage to enemies within two hexes and mark them for 5 ()seconds. Marked enemies take 10%increased damage from all sources.
Viego's attacks on marked enemies deal
128 ()physical damage instead.
Headliner Effect +150 +10%
- Zac4Let's Bounce!Bounce 3 times on nearby enemies. Each bounce deals
[ 120 / 180 / 1200 ] ()magic damage, Stuns for 1 second, and heals Zac for [ 100 / 140 / 800 ] ()Health.
Headliner Effect +200 +15
- Zed4Shadow DanceMark the current target and spawn an untargetable Shadow with
139 ()Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% () health, deal an additional 263 ()physical damage.
Headliner Effect +100 Zed's Shadows gain +10% and +10% .
- Illaoi5Drums of the Deep
Passive:Every 3 seconds, Illaoi's tentacles deal 84 ()magic damage to nearby enemies. Active:Gain [ 100 / 150 / 400 ]Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal [ 100 / 150 / 4000 ] ()magic damage in a large circle [ 3 / 3 / 7 ] times as tentacles slam in unison.
- Jhin5Concerto of Demise in D Minor
Passive:Attacks generate 10additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 57 ()physical damage. Every 4th volley deals 200% damage. Active:Put [ 1 / 1 / 4 ]Grand Finale Rifle into one of your empty bench slots.
- Kayn5Fear the ReaperDash, then deal
[ 400 / 600 / 4000 ] ()magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again. Chill: Reduce Attack Speed by 20%
14 ()shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 56 ()physical damage to all nearby enemies and reducing their Armor by [ 3 / 5 / 20 ]for the rest of combat.
If Arpeggio ends early, gain Mana based on the number of unused shots.
- Qiyana5Sample & RemixCopy
[ 1 / 2 / 3 ]of the current target's items and throw them to an ally. Deal 375 ()physical damage and knock them back. If the target had no items, deal 281 ()additional true damage and knock them back to the edge of the board instead. Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s). [Radiant items, Artifacts, and Emblems cannot be copied]
Headliner Effect +5% When Qiyana copies an item, she permanently gains 5% Attack Damage. (60%)
- Sona5The Drop (Kinetic)
Passive:Attacks instead send a beat to an ally, healing them for [ 4 / 7 / 100 ]%of their maximum Health. Active:Send a beat to all allies and grant them a [ 350 / 550 / 3333 ] ()Shield for [ 2 / 2 / 30 ]seconds.
- Yorick5GET IN THIS PIT! (ft. Ghouls)Summon
[ 9 / 10 / 25 ]headbanging ghouls that pile towards the center of the board. Each deals 132 ()physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.
Every other cast also summons a BIG ghoul with
[ 900 / 1750 / 9001 ] ()Health that deals 220 ()physical damage each attack.
Sunder: Reduce Armor by 20%
Headliner Effect +50 Summons 2 extra ghouls. The BIG ghoul is BIGGER and deals 10% extra damage.
- Ziggs5Chaos TheoryThrow a bomb at the current target that deals
[ 360 / 540 / 4000 ] ()magic damage. It splits into 5smaller bombs that Shred their target for 4 seconds and deal [ 70 / 105 / 400 ] ()magic damage. Each cast increases the number of smaller bombs by 1. Shred: Reduce Magic Resist by 30%
Headliner Effect +5 Reduce max Mana by 5.