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Origins
- AutomataAutomata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage +
25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.2150 damage, 204325 damage, 456650 damage, 80 - ScrapCombat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.21 component, 25 Shield43 components, 35 Shield6All components, and full items become lucky! 50 Shield9Generate Radiant items! 60 Shield
- EmissaryThis trait is active only when you have exactly 1 or 4 unique Emissaries.1Gain that Emissary's bonus4Gain all bonuses. Emissaries gain 300 and 20%
- FamilyFamily members support each other, reducing their max Mana and gaining extra bonuses.325% reduction, 20%430% reduction, 20%540% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
- ConquerorConquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.216% ; 1x Conquest425% ; 3x Conquest640% ; 6x Conquest9100% ; 20x Conquest - High RollerWhen casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.
Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold - AcademyThe Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.32% ;gain 1 sponsored item.43% ;gain 1 sponsored item.54% ;gain 1 sponsored item.68% - Chem-BaronGain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.315 or 30; 20420 or 40; 50520 or 60; 90630 or 80; 125730 or 120; 180 - RebelRebels gain 12% max Health.
After your team loses 20% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.315%530% , 12%745% , 15% , and Stun all enemies for 2 seconds10The smoke signal triggers at Combat Start and every 6 seconds. - EnforcerCombat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.21 units; 1200% , 12%42 units; 2500% , 20%64 units; 3500% , 35%85 units; 4500% , 55%10ALL enemies; 10000% , 150% ; Combat Start: Confiscate all enemy items! - FirelightEvery 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.220% of damage taken333% of damage taken440% of damage taken. While dashing, gain a massive burst of Attack Speed.
- ExperimentGain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.32 Laboratories, 10053 Laboratories, 3007Experiment bonuses increase by 100%! - Junker KingEvery 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
- Black Rose3Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.4Sion grows stronger and his enemies take more damage from Black Rose units.5Sion unleashes dark magic and heals to full Health when freed.7When Sion dies, he restores to life with power beyond death!
Classes
- SorcererYour team gains 10 Ability Power. Sorcerers gain more.2204506858100 , Abilities reduce their target's damage by 25% for 3 seconds
- ArtilleristEvery 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.210%440%650% , Launch a rocket every 4 attacks that deals double damage.
- Form SwapperInnate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.215% or 20%430% or 40% - SentinelYour team gains Armor and Magic Resist. Sentinels gain triple.212425642
- AmbusherDamage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.220% , 10%330% , 20%440% , 30%555% , 35% ; also gain 15% Durability
- VisionaryWhenever Visionaries gain Mana, they gain more.225%450%680%8100% , Abilities heal an ally for 20% of damage dealt
- SniperSnipers deal more damage to targets farther away.27% damage per hex416% damage per hex635% damage per hex and +5 Attack Range
- DominatorCombat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.2250 Shield, 25%4450 Shield, 45%6700 Shield, 70% - Pit FighterPit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.26% true damage, 10%412% true damage, 25%620% true damage, 40%850% true damage, 99%
- BruiserYour team gains 100 max Health. Bruisers gain more.220%445%675%
- QuickstrikerQuickstrikers move faster and gain Attack Speed, based on their target's missing Health.220-60%330-80%440-100% . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
- WatcherWatchers gain Durability, increased while above 50% Health.215% or 30%425% or 45%635% or 50%
Team-up
- MenacesPowder gains Dominator but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
- Martial LawWhen Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
- ReunionWhen Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
- SistersWhen Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
- What Could Have BeenVander gains 0 permanent max Health for each time Silco casts. Silco gains 0 permanent Ability Power for each time Vander dies.
- Unlikely DuoJinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier.
- GeniusesWhen Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
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