At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4 (doubled in Hyper Roll).
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round 3-3, 3-7, 4-3, 4-7, or 5-5. After trading Intel, Cypher champions gain Attack Damage and Ability Power.