Game guide
Check out OP.GG's synergy guide for detailed information on synergies, combos, and strategies.
Origins
- AutomataAutomata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage +
25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.2150 damage, 254400 damage, 6061200 damage, 111 - ScrapCombat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.21 component, 25 Shield43 components, 35 Shield6All components, and full items become lucky! 45 Shield9Generate Radiant items! 60 Shield
- Banished MageThe first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive.
Afterwards, Mel permanently gains 10% Damage Amp. - EmissaryThis trait is active only when you have exactly 1 or 4 unique Emissaries.1Gain that Emissary's bonus4Gain all bonuses. Emissaries gain 250
and 20%
- FamilyFamily members support each other, reducing their max Mana and gaining extra bonuses.325% reduction, 20%430% reduction, 20%540% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
- ConquerorConquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 8% for each War Chest opened.222%; 1x Conquest
425%; 3x Conquest
640%; 6x Conquest
9120%; 20x Conquest
- High RollerWhen casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.
Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold
-Triple: Enhance her rolled ability! - AcademyThe Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.32%;gain 1 sponsored item.
43%;gain 1 sponsored item.
55%;gain 1 sponsored item.
69% - Chem-BaronGain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.315 or 35; 20415 or 50; 60520 or 70; 100625 or 90; 150 - RebelRebels gain 15% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.320%540%, 12%
745%, 15%
, and Stun all enemies for 2 seconds
10The smoke signal triggers at Combat Start and every 12 seconds. - EnforcerCombat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.21 unit; 12%, 12%
42 units; 22%, 20%
64 units; 33%, 33%
85 units; 44%, 44%
10ALL enemies; 100%, 150%
; Combat Start: Confiscate all enemy items!
- FirelightEvery 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.220% of damage taken333% of damage taken440% of damage taken. While dashing, gain a massive burst of Attack Speed.
- ExperimentGain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.32 Laboratories, 10053 Laboratories, 3007Experiment bonuses increase by 100%! - Machine HeraldViktor has a fixed Attack Speed of 0.550000011920929 attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power.
- Blood HunterWarwick devours enemies that drop below 12% Health, healing him for 450 and granting him 50 Mana.
- Junker KingEvery 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
- Black Rose3Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.4Sion grows stronger and his enemies take more damage from Black Rose units.5Sion unleashes dark magic and heals to full Health when freed.7When Sion dies, he restores to life with power beyond death!
Classes
- SorcererYour team gains 10 Ability Power. Sorcerers gain more.220455690
, Abilities reduce their target's damage by 20% for 3 seconds
- ArtilleristEvery 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.210%445%670%
, Launch a rocket every 3 attacks that deals double damage.
- Form SwapperInnate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.215%or 20%
433%or 44%
- SentinelYour team gains Armor and Magic Resist. Sentinels gain triple.212425642
- AmbusherDamage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.225%
, 10%
335%, 20%
445%, 25%
555%, 25%
; also gain 15% Durability
- VisionaryWhenever Visionaries gain Mana, they gain more.225%450%675%
, Abilities heal an ally for 16% of damage dealt
- SniperSnipers gain Damage Amp and deal more damage to targets farther away.25%
; 5% damage per hex
435%; 10% damage per hex
675%; 20% damage per hex; Snipers gain +5 Attack Range
- DominatorCombat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.2350 Shield, 25%4550 Shield, 45%6800 Shield, 65% - Pit FighterPit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.26% true damage, 10%412% true damage, 35%622% true damage, 55%845% true damage, 80%
- BruiserYour team gains 100 max Health. Bruisers gain more.220%445%680%
- QuickstrikerQuickstrikers move faster and gain Attack Speed, based on their target's missing Health.220-60%330-80%440-100%
. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
- WatcherWatchers gain Durability, increased while above 50% Health.215% or 30%425% or 45%640% or 50%
Team-up
- MenacesPowder gains Dominator but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
- Martial LawWhen Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 18% of Caitlyn's Attack Damage.
- ReunionWhen Vi casts, Ekko releases 3 afterimages towards her target each dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage.
- SistersWhen Jinx scores a takedown, Vi gains 80% bonus Attack Damage for 10 seconds. When Vi scores a takedown, Jinx gains 80% bonus Attack Speed for 10 seconds.
- What Could Have BeenVander gains 0 permanent max Health for each time Silco casts. Silco gains 0 permanent Ability Power for each time Vander dies.
- Unlikely DuoJinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.
- BetrayalMaddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie.
- GeniusesWhen Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 150% damage.