Game Guide

TFT synergy guide based on TFT.OP.GG data. Provides detailed information on synergies, combos, and guides.

Origins

  • Void
    Void
    Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.

    Each Void star level increases the horror's Health and Ability Power by 25%.

    3
    Void Remora
    6
    Rift Herald
    8
    Baron Nashor
  • Demacia
    Demacia
    Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.

    3
    1 Elite, +5 , +5
    5
    2 Elites, +25 , +25
    7
    3 Elites, +45 , +45
    9
    6 Elites, +150 , +150
  • Noxus
    Noxus
    Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.

    3
    160 , 16 , 16%
    5
    300 , 30 , 30%
    7
    420 , 42 , 42%
    9
    750 , 75 , 75%
  • Shurima
    Shurima
    Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.

    2
    The strongest Shuriman Ascends
    4
    All Shurimans Ascend. +20% Ascension bonus
    6
    Instead, Ascend at combat start. +50% Ascension bonus
    9
    Ascend twice, at combat start and after 8 seconds. +90% Ascension bonus
  • Piltover
    Piltover
    Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.

    3
    Gain the T-Hex.
    6
    Gain bonus loot every round. Each loss counts as 2 losses instead.
  • Ixtal
    Ixtal
    Gain elemental hexes, which give a different bonus from game to game.
  • Freljord
    Freljord
    After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their max Health as true damage and gain debuffs.

    2
    8% , enemies are 30% Sundered and Shredded
    3
    15% , enemies are also Stunned for 1.5 seconds
  • Bilgewater
    Bilgewater
    Bilgerat attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy by Bilgerats.

    Marked enemies are struck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.

    3
    100 + 33% damage dealt
    5
    150 + 55% damage dealt
    7
    325 + 70% damage dealt
    9
    800 + 135% damage dealt; nearby enemies take 50% of cannonball damage
  • Targon
    Targon
    All of your units' healing and shielding is improved.

    2
    18% increased healing and shielding
    3
    35% increased healing and shielding
    4
    60% increased healing and shielding
  • Zaun
    Zaun
    Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.

    2
    Gain 1 chem-mod
    4
    Gain 2 chem-mods and Overcharge them
    6
    Gain 5 chem-mods and Overcharge them
  • Ionia
    Ionia
    Each Ionian has a unique bonus within their Ability.

    Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.

    3
    100% Ionian bonus, 1 enlightened
    6
    200% Ionian bonus, 2 enlightened
    9
    380% Ionian bonus, 4 enlightened

Classes

  • Bastion
    Bastion
    Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.

    2
    +20 , +20
    4
    +45 , +45
    6
    +75 , +75
    8
    +140 , +140
  • Sorcerer
    Sorcerer
    Sorcerers gain bonus Ability Power.

    When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

    2
    25 ; 7% max
    4
    50 ; 10% max
    6
    90 ; 12% max to 2 enemies
    8
    135 ; 15% max to 2 enemies
  • Rogue
    Rogue
    2
    When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
    4
    And a Rogue's damage bleeds their target for 60% bonus magic damage over 2.5 seconds.
  • Slayer
    Slayer
    Slayers gain 12% Omnivamp.

    Slayers deal bonus damage, doubled against units below 66% Health.

    2
    +6% bonus damage
    4
    +20% bonus damage
    6
    +40% bonus damage
  • Invoker
    Invoker
    Every 3 seconds, your units gain Mana.

    2
    5 to all
    4
    Additional 15 to Invokers
    6
    15 to all, additional 15 to Invokers
    8
    40 to all, and start with an additional 30 Ability Power
  • Reaver King
    Reaver King
    Gangplank uses his cutlass passive when placed in the front 2 rows and his pistol passive when placed in the back 2 rows.
  • Bruiser
    Bruiser
    Your units gain 100 Health. Bruisers gain additional maximum Health.

    2
    +10% max
    4
    +45% max
    6
    +80% max
  • Strategist
    Strategist
    Combat start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.

    2
    250 Shield; 15
    3
    400 Shield; 25
    4
    575 Shield; 35
    5
    850 Shield; 55
  • Multicaster
    Multicaster
    Multicasters cast their Ability multiple times. Bonus casts have 55% reduced effectiveness.

    2
    1 extra cast
    4
    2 extra casts
  • Gunner
    Gunner
    When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.

    2
    6% per stack
    4
    12% per stack
    6
    25% per stack
  • Empress
    Empress
    When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her maximum Health by 50%, while further Coral heals her 20% maximum Health.

    When a Void Coral is consumed, she deals 10% maximum Health as magic damage to enemies within 2 hexes.
  • Wanderer
    Wanderer
    Ryze's ability changes depending on the Region Portal players voted for at the start of the game.
  • Vanquisher
    Vanquisher
    Damage from Vanquisher Abilities can critically strike. Vanquishers gain bonus Critical Strike Chance and Critical Strike Damage.

    2
    15% , 15%
    4
    35% , 35%
    6
    75% , 55%
  • Juggernaut
    Juggernaut
    Juggernaut champions take less damage as their Health decreases.

    2
    15% to 25% damage reduction
    4
    20% to 35% damage reduction
    6
    35% to 50% damage reduction
  • Technogenius
    Technogenius
    Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. The Apex Turret shares Heimerdinger's Attack Speed and Ability Power.

    You may only have 1 Apex Turret.
  • Challenger
    Challenger
    Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

    2
    30%
    4
    60%
    6
    95%
    8
    140%
  • Darkin
    Darkin
    1
    Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
    2
    Weapon powers become 50% stronger