TFT region portals guide based on TFT.OP.GG data. Provides detailed information on effect of region portals.
- Ixtal
- IxaocanEach time players star up 20 units, all players gain increasingly valuable loot.
- Cardinal ArcologyYou will always be offered a Silver, Gold, and Prismatic augment, in that order.
- Serpentine RiverThe stage 2 and 4 carousels are replaced by voting rounds. Everyone gets a component anvil and the winning reward!
- Bilgewater
- Finn's MarketTwice per game, Bilgewater Trader Finn will randomly appear and offer Completed, Artifact, Support, or Radiant items. You can choose one to keep for free!
- Rat TownStarting at stage 2, Lucky Shops appear randomly once per stage. These feature units tailored to your army's active traits.
- Slaughter DocksGain free shop rerolls equal to the stage number plus 1 at the start of each stage! These only last for the round you get them.
- Freljord
- Valar's HollowOn stage 2-3 gain a component item anvil. On 3-3, gain a Support item anvil.
- Hearth-HomeOn stage 4-5, gain a Masterwork Upgrade consumable that lets you upgrade one equipped item into its radiant version.
- Ornn's ForgeRandomly on either stage 2-5 or 3-5, gain an Artifact Anvil.
- Shurima
- Warlord's PalaceStage 4-7 is replaced by a treasure armory round. Each reroll costs 1.
- Shuriman BazaarEach champion on a component carousel has 2 components on them instead of 1.
- Shifting SandsAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
- Shadow Isles
- Yorick's GraveyardEvery time a player dies, all players open an armory containing 4 of the eliminated players' items.
- Thresh's SanctumWhen ANY unit dies, collect their soul. Every 40 souls, gain a loot orb.
- Zaun
- The SumpThere is no interest this game. Instead, starting on stage 2-1, gain 3 gold every round.
- Ecliptic VaultsEvery time you select an augment, gain 4 gold per augment you have.
- Glasc IndustriesEvery time you build a completed item, gain 3 gold.
- Noxus
- Immortal BastionPlayers start with 115 health.
- Fleshing ArenaTwice per stage, get a free high-tier champion. The champion's tier increases with game time.
- NoxkrayaEach time you take an augment, a random arena hex appears. Champions on an arena hex gain an item that they can use.
- Ionia
- Placidium LibraryGain a Scroll of Knowledge on stage 3-5. Use it on a champion to open an armory offering every emblem that matches their traits.
- God-Willow's GroveA spot on your bench becomes the grove. The champion placed in it contributes their non-unique traits as though they were in your army.
- The Dreaming PoolAt the start of each stage, gain a champion that fits your team.
- Targon
- Targon PrimeWhen you reach 40 Health, receive a blessing from the Targonian gods.
- Marus OmegnumOn stage 2-5 and 4-5, gain a Tactician's Crown.
- The SummitStarting at stage 3, gain a Lesser Champion Duplicator at the start of each stage. On stage 5 and beyond, gain a Champion Duplicator instead.
- Demacia
- House LightshieldGain a Crown of Demacia on stage 2-1. If the holder dies, you instantly lose the fight.
- EhrenmountGain 3 component anvils at the start of the game.
- The Void
- Hall of the NineAt the start of each stage, everyone gets the same loot from a highly varied pool.
- Unstable RiftGain an unstable completed item that pops off and transforms into a random item every round.
- The RuptureTravel to a random location that is not currently shown.
- Piltover
- Stillwater HoldWhenever you would be offered an augment, gain a completed item anvil instead.
- The UniversityThe first augment offered this game will be prismatic.
- Jayce's WorkshopAll augments offered this game will be prismatic.
- Bandle City
- Yuumi's Zoom ZoneWhen you buy XP, gain an additional 2.
- Scuttle PuddlePvE monsters are replaced by scuttle crabs that grant extra loot.
- Bandle CafeteriaGain a Spatula on stage 2-1. Each round, champions equipped with Spatulas feed Poro Snax to their closest ally and grant them 20 permanent Health for each Spatula component they have.
Region Portals
You can choose one out of three portals in Round 1-1 to create a unique and distinctive deck combination.