Game Guide

TFT legendary guide based on TFT.OP.GG data. Provides detailed information on effect of legendaries for each round.
  • Aurelion Sol: The Ancient
    Become high level and play awesome units!
    Round 2-1
    • Leveling up costs 3 XP less. You can now reach Level 10.
    • After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
    • When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
    Round 3-2
    • Gain 12 XP.
    • Gain 22 XP.
    • Gain 36 XP.
    Round 4-2
    • Gain 10 XP and 8 gold.
    • Gain 16 XP and 12 gold.
    • Gain 20 XP and 16 gold.
  • Bard: The Traveler
    Gain even more power when you level up!
    Round 2-1
    • Each time you level up, gain the same random Tier 2 champion.
    • Gain a Component Anvil when you reach level 5, 6, 7, and 8.
    • As you level, gain more powerful items.
      Level 4 - Component Anvil
      Level 6 - Completed Item Anvil
      Level 7 - Open a Radiant Item armory
    Round 3-2
    • Gain a Component Anvil and 2 gold.
    • Gain a Completed Item Anvil and 1 Gold.
    • Gain an Artifact Anvil and a Component Item Anvil.
    Round 4-2
    • Gain 1 random component and 2 random Tier 3 champions.
    • Gain 1 random Support item and 1 random Tier 4 champion.
    • Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
  • Caitlyn: The Peacekeeper
    Get strong units at the start of the game!
    Round 2-1
    • Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
    • The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold.
    • Gain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.
    Round 3-2
    • Gain 12 XP.
    • Gain 22 XP.
    • Gain 36 XP.
    Round 4-2
    • Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
    • Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
    • Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
  • Draven: The Executioner
    Win big and get bigger payouts!
    Round 2-1
    • When you kill an enemy unit, there's a 25% chance to drop loot.
    • When you kill an enemy unit, there's a 30% chance to drop loot.
    • When you kill an enemy unit, there's a 40% chance to drop loot.
    Round 3-2
    • At the start of the next 4 rounds, gain 4 gold.
    • At the start of the next 4 rounds, gain 6 gold.
    • At the start of the next 4 rounds, gain 11 gold.
    Round 4-2
    • Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
    • Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
    • Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
  • Ezreal: The Item Collector
    The more items, the better!
    Round 2-1
    • Gain a random item component at the start of the next 2 rounds (including this round).
    • Gain a random item component at the start of the next 3 rounds (including this round).
    • Gain a random item component at the start of the next 6 rounds (including this round).
    Round 3-2
    • Gain a random component, 2 gold, a Magnetic Remover.
    • Gain 2 random components, 1 gold, and a Reforger.
    • Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
    Round 4-2
    • Your units gain 80 Health for each item equipped.
    • Your units gain 111 Health for each item equipped.
    • Your units gain 120 Health and 6% Attack Speed for each item equipped.
  • Lee Sin: The Playmaker
    Refresh your shop for perfect units!
    Round 2-1
    • Every 4 shop refreshes, gain a free refresh.
    • Gain a free Shop refresh each round. Gain 2 gold.
    • Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
    Round 3-2
    • Gain 5 gold and a Lesser Champion Duplicator.
    • Gain 12 gold and a Lesser Champion Duplicator.
    • Gain 24 gold and a Champion Duplicator.
    Round 4-2
    • Gain 11 gold. In 4 turns, gain 11 gold again.
    • Gain 16 gold. In 4 turns, gain 16 gold again.
    • Gain 25 gold. In 4 turns, gain 25 gold again.
  • Master Yi: The Wuju Master
    Grow stronger and stronger with every fight!
    Round 2-1
    • Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: 0%)
    • Your units gain 8% Attack Speed. Each round, increase this by 1%. (current Attack Speed: 0%)
    • Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: 0%)
    Round 3-2
    • Your team deals 3% more damage and takes 3% less damage.
    • Your team deals 6% more damage and takes 6% less damage.
    • Your team deals 8% more damage and takes 8% less damage.
    Round 4-2
    • Your units generate 10% more Mana and move 35% faster.
    • Your units generate 20% more Mana and move 60% faster.
    • Your units generate 30% more Mana and move 100% faster.
  • Ornn: The Forgemaster
    Gain the power of Ornn's creations!
    Round 2-1
    • Gain an Artifact Anvil after 8 player combats.
    • Open an Armory and choose 1 of 2 unique Artifacts.
    • Gain an Artifact Anvil now and after every 10 player combats.
    Round 3-2
    • Gain a Component Anvil and 2 gold.
    • Gain a Completed Item Anvil and 1 Gold.
    • Gain an Artifact Anvil and a Component Item Anvil.
    Round 4-2
    • Gain 1 Component Anvil and 1 random component.
    • Gain a Completed Item Anvil and 1 random component.
    • Gain an Artifact Anvil and a Completed Item Anvil.
  • Pengu: The Tactician
    Play it safe! Great for beginners!
    Round 2-1
    • Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.
    • Your Tactician moves faster and heals 2 Health after a PvP round.
    • Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round.
    Round 3-2
    • Gain 1 random completed item.
    • Gain a random completed item, a random component, and 1 gold.
    • Gain 2 random completed items and 2 Gold.
    Round 4-2
    • Gain a random component, 10 gold, and a Reforger.
    • Gain 2 random components, 12 gold, and a Magnetic Remover.
    • Gain 2 random components, a Champion Duplicator, and a Spatula.
  • Poro: The Imporoble
    No tailloring, just a classic game of TFT!
    Round 2-1
      Round 3-2
        Round 4-2
        • Tahm Kench: The Glutton
          Collect as much gold as possible!
          Round 2-1
          • You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
          • Gain 12 gold. Your maximum interest is increased to 7.
          • Gain 23 gold. Your maximum interest is increased to 10.
          Round 3-2
          • At the start of the next 4 rounds, gain 4 gold.
          • At the start of the next 4 rounds, gain 6 gold.
          • At the start of the next 4 rounds, gain 11 gold.
          Round 4-2
          • Gain 11 gold. In 4 turns, gain 11 gold again.
          • Gain 16 gold. In 4 turns, gain 16 gold again.
          • Gain 25 gold. In 4 turns, gain 25 gold again.
        • Twisted Fate: The Gambler
          Get the exact items you need!
          Round 2-1
          • Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
          • Gain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
          • Gain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
          Round 3-2
          • Gain 1 random completed item.
          • Gain a random completed item, a random component, and 1 gold.
          • Gain 2 random completed items and 2 Gold.
          Round 4-2
          • Gain a random component, 10 gold, and a Reforger.
          • Gain 1 random Support item and 1 random Tier 4 champion.
          • Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
        • Urf: The Emblem Collector
          For the player that loves emblems!
          Round 2-1
          • Gain a random Emblem and a Reforger.
          • Gain 1 Tome of Traits and 3 gold.
          • Gain 2 Tome of Traits and 5 gold.
          Round 3-2
          • Gain a random component, 2 gold, a Magnetic Remover.
          • Gain 2 random components, 1 gold, and a Reforger.
          • Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
          Round 4-2
          • Gain a random component, 10 gold, and a Reforger.
          • Gain 2 random components, 12 gold, and a Magnetic Remover.
          • Gain 2 random components, a Champion Duplicator, and a Spatula.
        • Veigar: The Caster
          Deal big damage with your champions' abilities!
          Round 2-1
          • Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
          • Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
          • Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
          Round 3-2
          • Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
          • Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
          • Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
          Round 4-2
          • After 15 seconds of combat, your units deal 30% more damage.
          • After 15 seconds of combat, your units deal 50% more damage.
          • Your units deal 15% more damage. After 15 seconds, this effect triples.
        • Vladimir: The Hemomancer
          Trade your health for power!
          Round 2-1
          • Your units gain 20 Health, plus 2 Health per missing Tactician Health.
          • Your units gain 40 Health, plus 3 Health per missing Tactician Health.
          • Your units gain 50 Health, plus 5 Health per missing Tactician Health.
          Round 3-2
          • Your team deals 3% more damage and takes 3% less damage.
          • Your team deals 6% more damage and takes 6% less damage.
          • Your team deals 8% more damage and takes 8% less damage.
          Round 4-2
          • After 15 seconds of combat, your units deal 30% more damage.
          • After 15 seconds of combat, your units deal 50% more damage.
          • Your units deal 15% more damage. After 15 seconds, this effect triples.