TFT legendary guide based on TFT.OP.GG data. Provides detailed information on effect of legendaries for each round.
- Aurelion Sol: The AncientBecome high level and play awesome units!Round 2-1
- Leveling up costs 3 XP less. You can now reach Level 10.
- After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
- When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Round 3-2- Gain 12 XP.
- Gain 22 XP.
- Gain 36 XP.
Round 4-2- Gain 10 XP and 8 gold.
- Gain 16 XP and 12 gold.
- Gain 20 XP and 16 gold.
- Bard: The TravelerGain even more power when you level up!Round 2-1
- Each time you level up, gain the same random Tier 2 champion.
- Gain a Component Anvil when you reach level 5, 6, 7, and 8.
- As you level, gain more powerful items.
Level 4 - Component Anvil
Level 6 - Completed Item Anvil
Level 7 - Open a Radiant Item armory
Round 3-2- Gain a Component Anvil and 2 gold.
- Gain a Completed Item Anvil and 1 Gold.
- Gain an Artifact Anvil and a Component Item Anvil.
Round 4-2- Gain 1 random component and 2 random Tier 3 champions.
- Gain 1 random Support item and 1 random Tier 4 champion.
- Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
- Caitlyn: The PeacekeeperGet strong units at the start of the game!Round 2-1
- Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
- The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold.
- Gain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.
Round 3-2- Gain 12 XP.
- Gain 22 XP.
- Gain 36 XP.
Round 4-2- Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
- Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
- Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
- Draven: The ExecutionerWin big and get bigger payouts!Round 2-1
- When you kill an enemy unit, there's a 25% chance to drop loot.
- When you kill an enemy unit, there's a 30% chance to drop loot.
- When you kill an enemy unit, there's a 40% chance to drop loot.
Round 3-2- At the start of the next 4 rounds, gain 4 gold.
- At the start of the next 4 rounds, gain 6 gold.
- At the start of the next 4 rounds, gain 11 gold.
Round 4-2- Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
- Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
- Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
- Ezreal: The Item CollectorThe more items, the better!Round 2-1
- Gain a random item component at the start of the next 2 rounds (including this round).
- Gain a random item component at the start of the next 3 rounds (including this round).
- Gain a random item component at the start of the next 6 rounds (including this round).
Round 3-2- Gain a random component, 2 gold, a Magnetic Remover.
- Gain 2 random components, 1 gold, and a Reforger.
- Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Round 4-2- Your units gain 80 Health for each item equipped.
- Your units gain 111 Health for each item equipped.
- Your units gain 120 Health and 6% Attack Speed for each item equipped.
- Lee Sin: The PlaymakerRefresh your shop for perfect units!Round 2-1
- Every 4 shop refreshes, gain a free refresh.
- Gain a free Shop refresh each round. Gain 2 gold.
- Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Round 3-2- Gain 5 gold and a Lesser Champion Duplicator.
- Gain 12 gold and a Lesser Champion Duplicator.
- Gain 24 gold and a Champion Duplicator.
Round 4-2- Gain 11 gold. In 4 turns, gain 11 gold again.
- Gain 16 gold. In 4 turns, gain 16 gold again.
- Gain 25 gold. In 4 turns, gain 25 gold again.
- Master Yi: The Wuju MasterGrow stronger and stronger with every fight!Round 2-1
- Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: 0%)
- Your units gain 8% Attack Speed. Each round, increase this by 1%. (current Attack Speed: 0%)
- Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: 0%)
Round 3-2- Your team deals 3% more damage and takes 3% less damage.
- Your team deals 6% more damage and takes 6% less damage.
- Your team deals 8% more damage and takes 8% less damage.
Round 4-2- Your units generate 10% more Mana and move 35% faster.
- Your units generate 20% more Mana and move 60% faster.
- Your units generate 30% more Mana and move 100% faster.
- Ornn: The ForgemasterGain the power of Ornn's creations!Round 2-1
- Gain an Artifact Anvil after 8 player combats.
- Open an Armory and choose 1 of 2 unique Artifacts.
- Gain an Artifact Anvil now and after every 10 player combats.
Round 3-2- Gain a Component Anvil and 2 gold.
- Gain a Completed Item Anvil and 1 Gold.
- Gain an Artifact Anvil and a Component Item Anvil.
Round 4-2- Gain 1 Component Anvil and 1 random component.
- Gain a Completed Item Anvil and 1 random component.
- Gain an Artifact Anvil and a Completed Item Anvil.
- Pengu: The TacticianPlay it safe! Great for beginners!Round 2-1
- Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.
- Your Tactician moves faster and heals 2 Health after a PvP round.
- Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round.
Round 3-2- Gain 1 random completed item.
- Gain a random completed item, a random component, and 1 gold.
- Gain 2 random completed items and 2 Gold.
Round 4-2- Gain a random component, 10 gold, and a Reforger.
- Gain 2 random components, 12 gold, and a Magnetic Remover.
- Gain 2 random components, a Champion Duplicator, and a Spatula.
- Poro: The ImporobleNo tailloring, just a classic game of TFT!Round 2-1Round 3-2Round 4-2
- Tahm Kench: The GluttonCollect as much gold as possible!Round 2-1
- You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
- Gain 12 gold. Your maximum interest is increased to 7.
- Gain 23 gold. Your maximum interest is increased to 10.
Round 3-2- At the start of the next 4 rounds, gain 4 gold.
- At the start of the next 4 rounds, gain 6 gold.
- At the start of the next 4 rounds, gain 11 gold.
Round 4-2- Gain 11 gold. In 4 turns, gain 11 gold again.
- Gain 16 gold. In 4 turns, gain 16 gold again.
- Gain 25 gold. In 4 turns, gain 25 gold again.
- Twisted Fate: The GamblerGet the exact items you need!Round 2-1
- Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
- Gain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
- Gain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Round 3-2- Gain 1 random completed item.
- Gain a random completed item, a random component, and 1 gold.
- Gain 2 random completed items and 2 Gold.
Round 4-2- Gain a random component, 10 gold, and a Reforger.
- Gain 1 random Support item and 1 random Tier 4 champion.
- Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
- Urf: The Emblem CollectorFor the player that loves emblems!Round 2-1
- Gain a random Emblem and a Reforger.
- Gain 1 Tome of Traits and 3 gold.
- Gain 2 Tome of Traits and 5 gold.
Round 3-2- Gain a random component, 2 gold, a Magnetic Remover.
- Gain 2 random components, 1 gold, and a Reforger.
- Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Round 4-2- Gain a random component, 10 gold, and a Reforger.
- Gain 2 random components, 12 gold, and a Magnetic Remover.
- Gain 2 random components, a Champion Duplicator, and a Spatula.
- Veigar: The CasterDeal big damage with your champions' abilities!Round 2-1
- Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
- Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
- Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Round 3-2- Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
- Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
- Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Round 4-2- After 15 seconds of combat, your units deal 30% more damage.
- After 15 seconds of combat, your units deal 50% more damage.
- Your units deal 15% more damage. After 15 seconds, this effect triples.
- Vladimir: The HemomancerTrade your health for power!Round 2-1
- Your units gain 20 Health, plus 2 Health per missing Tactician Health.
- Your units gain 40 Health, plus 3 Health per missing Tactician Health.
- Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Round 3-2- Your team deals 3% more damage and takes 3% less damage.
- Your team deals 6% more damage and takes 6% less damage.
- Your team deals 8% more damage and takes 8% less damage.
Round 4-2- After 15 seconds of combat, your units deal 30% more damage.
- After 15 seconds of combat, your units deal 50% more damage.
- Your units deal 15% more damage. After 15 seconds, this effect triples.