Pelin nimi + #NA1

Vahvistukset ja nerfit

Etsi
Parannus
14.2 Paikka
14.3 Paikka
  • Reinforcing Skeleture
    Reinforcing Skeleture

    Whenever a Bruiser dies, it permanently gains 40 Health.
    Gain a Darius and Alistar.

    HealthBonus : 40

    Whenever a Bruiser dies, it permanently gains 55 Health.
    Gain a Darius and Alistar.

    HealthBonus : 55
  • Support Spire
    Support Spire

    After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

    DamageHealthRatio : 0
    MoveSpeedTooltip : 0

    After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

    DamageHealthRatio : 0.05
    MoveSpeedTooltip : 2
  • Item Collector I
    Item Collector I

    For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

    MaxCap : 0

    For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

    MaxCap : 99
  • Lucky Gloves
    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.

    NumRounds : 7

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    NumRounds : 9999
  • Glass Cannon II
    Glass Cannon II

    Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.

    DamageAmp : 18%

    Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

    DamageAmp : 20%
  • Subscription Service
    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

    GoldPerStage : 6

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.

    GoldPerStage : 8
Heikennys
14.2 Paikka
14.3 Paikka
  • Cyberdeck
    Cyberdeck

    On combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.

    MaxNum : 2

    On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.

    MaxNum : 1
  • Trial Run
    Trial Run

    Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1% Health and 2% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.

    GolemHPPerStar : 0.01
    GolemADPerStar : 0.02

    Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.

    GolemHPPerStar : 0
    GolemADPerStar : 0
  • Item Collector II
    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 2 Attack Damage, and 1.5 Ability Power.

    AD : 1.5%
    AP : 1.5
    MaxCap : 0

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.

    AD : 1%
    AP : 1
    MaxCap : 99
  • Lucky Gloves+
    Lucky Gloves+

    Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

    NumGloves : 3

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    NumGloves : 2
  • Vampiric Vitality
    Vampiric Vitality

    You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

    Omnivamp : 20%

    You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

    Omnivamp : 12%
  • Crown's Will
    Crown's Will

    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

    Armor : 10

    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

    Armor : 8
  • Glass Cannon I
    Glass Cannon I

    Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.

    DamageAmp : 15%

    Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

    DamageAmp : 13%
  • Rigged Shop+
    Rigged Shop+

    Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.

    Rerolls : 9

    Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

    Rerolls : 5
  • Coronation
    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.

    BonusAP : 35
    BonusAS : 25%

    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

    BonusAP : 30
    BonusAS : 20%
  • Endless Hordes
    Endless Hordes

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.

    HealthReduction : 20%

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold.

    HealthReduction : 12%
  • Endless Hordes +
    Endless Hordes +

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.

    HealthReduction : 20%

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold.

    HealthReduction : 12%
  • Trait Tracker
    Trait Tracker

    The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

    NumEmblems : 6

    The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.

    NumEmblems : 5
  • Eye For An Eye
    Eye For An Eye

    For every 15 ally champions that die, gain a random component (max 4).

    Deaths Remaining: 0

    NumComponents : 4

    For every 15 ally champions that die, gain a random component (max 3).

    Deaths Remaining: 0

    NumComponents : 3
  • Eye For An Eye+
    Eye For An Eye+

    Gain a random component. For every 16 ally champions that die, gain another component (max 3).

    Deaths Remaining: 0

    NumComponents : 3

    Gain a random component. For every 16 ally champions that die, gain another component (max 2).

    Deaths Remaining: 0

    NumComponents : 2
  • Spear's Will
    Spear's Will

    Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

    Mana : 10

    Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

    Mana : 5
  • Cybernetic Uplink II
    Cybernetic Uplink II

    Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

    ManaRegen : 2.5

    Your champions holding an item gain 120 Health and restore 2 Mana per second.

    ManaRegen : 2
  • Cybernetic Uplink III
    Cybernetic Uplink III

    Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

    Health : 200
    ManaRegen : 3.5

    Your champions holding an item gain 180 Health and restore 3 Mana per second.

    Health : 180
    ManaRegen : 3
Säädä
14.2 Paikka
14.3 Paikka
  • Sated Spellweaver
    Sated Spellweaver

    After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

    MaxShield : 300
    Omnivamp : 20%

    After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

    MaxShield : 500
    Omnivamp : 15%