Whenever a Bruiser dies, it permanently gains 40 Health.
Gain a Darius and Alistar.
Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
On combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1% Health and 2% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 2 Attack Damage, and 1.5 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold.
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
For every 15 ally champions that die, gain a random component (max 4).
Deaths Remaining: 0
For every 15 ally champions that die, gain a random component (max 3).
Deaths Remaining: 0
Gain a random component. For every 16 ally champions that die, gain another component (max 3).
Deaths Remaining: 0
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Deaths Remaining: 0
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 180 Health and restore 3 Mana per second.
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.